This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
attributes [2020/02/23 08:18] dice_adm [Unit Attributes] |
attributes [2020/03/03 09:43] (current) dice_adm [Faction Attributes] |
||
---|---|---|---|
Line 4: | Line 4: | ||
* [[Attributes]] | * [[Attributes]] | ||
* [[Faction Actions]] | * [[Faction Actions]] | ||
- | * [[Faction Assets]] | + | * [[Force Assets|Faction Assets]] |
</WRAP> | </WRAP> | ||
Line 13: | Line 13: | ||
* **Leadership:** How many lieutenants your organization can support. | * **Leadership:** How many lieutenants your organization can support. | ||
* **Cohesion:** How many units a lieutenant can command at once. | * **Cohesion:** How many units a lieutenant can command at once. | ||
- | * **Reach:** How many bonded assets your organization can support. | + | * **Reach:** How many bonded assets your organization can support. Reach is measured in Respect. |
- | * **Resources:** Used to purchase new assets. | + | * **Resources:** Used to purchase new assets. Resources are measured in Capital. |
==== Lieutenant Attributes ==== | ==== Lieutenant Attributes ==== | ||
Line 36: | Line 36: | ||
Multiple units together are known as a force. | Multiple units together are known as a force. | ||
+ | * If a force is dinged, half the units in the force (rounded up) are damaged. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on a Complete Failure (see [[Faction Turn#Task Resolution]]). | ||
* If a force is damaged, all units in the force are damaged. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on a Complete Failure (see [[Faction Turn#Task Resolution]]). | * If a force is damaged, all units in the force are damaged. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on a Complete Failure (see [[Faction Turn#Task Resolution]]). | ||
* If a force is defeated, half the units in the force (rounded up) are destroyed, and half the units in the force (rounded down) are damaged. A defeated force will retreat. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on any Failure (see [[Faction Turn#Task Resolution]]). | * If a force is defeated, half the units in the force (rounded up) are destroyed, and half the units in the force (rounded down) are damaged. A defeated force will retreat. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on any Failure (see [[Faction Turn#Task Resolution]]). | ||
+ | * If a force is destroyed, all the units in the force are destroyed. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on any Failure (see [[Faction Turn#Task Resolution]]). | ||
+ | When units in a force are destroyed, damaged units are destroyed before undamaged units. | ||
+ | |||
+ | When units in a force are damaged, undamaged units are damage before damaged units. | ||
+ | |||
+ | In both cases, damage or destruction is distributed randomly among affected units. | ||
+ | |||
+ | ==== Types of Areas ==== | ||
+ | === Location === | ||
+ | A specific location: The wizard guild, the marketplace, the thieves guild hideout, the Drunken Boar inn. | ||
+ | |||
+ | === Region === | ||
+ | A large area: The Principality of Thiel. The Sorrow Marsh. The Northern Dragondeep Forest. | ||
+ | |||
+ | === Locale === | ||
+ | Between a region and a location. Small enough that a single unit might be able to surveil it: The town of Riverhaven. The village of Hallowhall and surrounding hamlets. A stretch of the road through the Dragondeep Forest. | ||
+ | |||
+ | === Secret Location === | ||
+ | If a location is not known to the common public, any unit or lieutenant in that location are hidden from other factions, though this can be countered with the Surveil action.\\ | ||
+ | A secret location can become public through blatant usage. Marching an army of mercenaries out of your secret warehouse hideout in broad daylight, is going to make that hideout no longer secret. | ||