Difference between revisions of "Blinded"
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{{BreadCrumbs|:Category:Conditions}} | {{BreadCrumbs|:Category:Conditions}} | ||
| − | <onlyinclude>You can’t see. All normal terrain is difficult terrain to you. You can’t detect anything using vision. You automatically fail Perception checks and other checks that require you to be able to see, and take a -4 penalty to all skill checks relying partly on sight, such as most physical actions. | + | <onlyinclude>You can’t see. |
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| + | Take a –2 penalty to Armor Class and becomes flat-footed. All opponents are considered to have total concealment. All normal terrain is difficult terrain to you. | ||
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| + | You can’t detect anything using vision. You automatically fail Perception checks and other checks that require you to be able to see, and take a -4 penalty to all skill checks relying partly on sight, such as most physical actions. | ||
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| + | You are immune to visual effects. Blinded overrides dazzled.</onlyinclude> | ||
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| + | {{OGL|PF2|}} | ||
[[Category:Conditions]] | [[Category:Conditions]] | ||
Latest revision as of 22:55, 14 May 2021
| Main > Conditions |
You can’t see.
Take a –2 penalty to Armor Class and becomes flat-footed. All opponents are considered to have total concealment. All normal terrain is difficult terrain to you.
You can’t detect anything using vision. You automatically fail Perception checks and other checks that require you to be able to see, and take a -4 penalty to all skill checks relying partly on sight, such as most physical actions.
You are immune to visual effects. Blinded overrides dazzled.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.