Difference between revisions of "Fighter"
From P6 Spheres
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{{ClassSection|type=begin|title=Combat Specialization}} | {{ClassSection|type=begin|title=Combat Specialization}} | ||
| − | The fighter may choose | + | The fighter may choose {{link|Fighter/Specializations|lc}}, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations. |
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{{ClassSection|type=begin|title=Feats}} | {{ClassSection|type=begin|title=Feats}} | ||
| − | The fighter gains two bonus feat which may be spent on any [[ | + | The fighter gains two bonus feat which may be spent on any [[Feats - Combat|combat]], [[Feats - Might|might]] or [[Feats - Teamwork|teamwork]] feat the fighter qualifies for. |
{{ClassSection|type=end}} | {{ClassSection|type=end}} | ||
Revision as of 20:37, 8 May 2021
| Main > Classes |
| Main > Classes |
“That which doesn't kill you makes you stronger. And I've survived a lot of killing.”
Hit Die: d10
Starting Wealth: 1d6 x 10 gp (average 35 gp).
Class Skills: Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streeswise(Int), Warfare(Int) and three other class skills of the conscript’s choice, chosen at character creation
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +1 | +2 | +2 | +0 |
Combat Training[edit]
A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their practitioner modifier.
Combat Specialization[edit]
The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.
| Specialization Points | Lose 1 Bonus Feat on level |
|---|---|
| 1 | 1 |
| 2 | 1, 6 |
| 3 | 1, 2, 6 |
| 4 | 1, 2, 6 |
| 5 | 1, 2, 4, 6 |
Feats[edit]
The fighter gains two bonus feat which may be spent on any combat, might or teamwork feat the fighter qualifies for.
This allows the Commander to gain martial focus.
Second Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +2 | +3 | +3 | +0 |
Third Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +3 | +3 | +1 |
Fourth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +4 | +4 | +4 | +1 |
Fifth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +5 | +4 | +4 | +1 |
Sixth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +6/+1 | +5 | +5 | +2 |
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.