Actions

Difference between revisions of "Actions/Escape"

From P6 Spheres

< Actions
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:{{SUBPAGENAME}}}}{{BreadCrumbs|:Category:Actions}}
 
{{DISPLAYTITLE:{{SUBPAGENAME}}}}{{BreadCrumbs|:Category:Actions}}
  
<onlyinclude>Your movements become clumsy and inexact.
+
<onlyinclude>'''Action Type:''' Standard Action
  
You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.</onlyinclude>
+
You attempt to escape from being grappled, immobilized or pinned.  
  
{{OGL|PF2|Not PF1}}
+
Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grappling you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an [[Acrobatics]] or [[Athletics]] check instead of using your attack modifier if you choose.
 +
 
 +
On success you get free and remove the grappled, immobilized and pinned conditions imposed by your chosen target. If you were pinned you are still grappled unless you beat the DC by 10 or more.</onlyinclude>
 +
 
 +
{{OGL|PF2}}
  
 
[[Category:Actions]]
 
[[Category:Actions]]

Latest revision as of 20:14, 16 May 2021

Main > Actions > Escape

Action Type: Standard Action

You attempt to escape from being grappled, immobilized or pinned.

Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grappling you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose.

On success you get free and remove the grappled, immobilized and pinned conditions imposed by your chosen target. If you were pinned you are still grappled unless you beat the DC by 10 or more.

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.