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Difference between revisions of "Fighter"

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(Created page with "{{BreadCrumbs|Classes}}{{TOC|limit=1}} {{Class|Fluff=''“That which doesn't kill you makes you stronger. And I've survived a lot of killing.”'' |HD=d10 |Gold=1d6 x 10 gp (a...")
 
 
(6 intermediate revisions by the same user not shown)
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|HD=d10
 
|HD=d10
 
|Gold=1d6 x 10 gp (average 35 gp).
 
|Gold=1d6 x 10 gp (average 35 gp).
|ClassSkills=Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streeswise(Int), Warfare(Int) and three other class skills of the conscript’s choice, chosen at character creation
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|ClassSkills=Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streetwise(Int), Warfare(Int) and three other class skills of the fighter’s choice, chosen at character creation
 
|SkillRanks=4 + Int modifier
 
|SkillRanks=4 + Int modifier
 
|Proficiencies=Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
 
|Proficiencies=Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
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{{ClassSection|type=begin|title=Combat Training}}
 
{{ClassSection|type=begin|title=Combat Training}}
 
A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their {{link|Practitioner Modifier|lc}}.
 
A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their {{link|Practitioner Modifier|lc}}.
 +
 +
The fighter also gains the {{link|Martial Focus|lc}} ability.
 
{{ClassSection|type=end}}
 
{{ClassSection|type=end}}
 
{{ClassSection|type=begin|title=Combat Specialization}}
 
{{ClassSection|type=begin|title=Combat Specialization}}
The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.
+
The fighter may choose {{link|Fighter/Specializations|lc}}, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.
  
{| class="wikitable"
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{{{!}} class="wikitable"
|-
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{{!}}-
 
! Specialization Points !! Lose 1 Bonus Feat on level
 
! Specialization Points !! Lose 1 Bonus Feat on level
|-
+
{{!}}-
| 1|| 1
+
{{!}} 1{{!}}{{!}} 1
|-
+
{{!}}-
| 2 || 1, 6
+
{{!}} 2 {{!}}{{!}} 1, 6
|-
+
{{!}}-
| 3|| 1, 2, 6
+
{{!}} 3{{!}}{{!}} 1, 2, 6
|-
+
{{!}}-
| 4|| 1, 2, 6
+
{{!}} 4{{!}}{{!}} 1, 2, 6
|-
+
{{!}}-
| 5|| 1, 2, 4, 6
+
{{!}} 5{{!}}{{!}} 1, 2, 4, 6
|}
+
{{!}}}
 
{{ClassSection|type=end}}
 
{{ClassSection|type=end}}
{{ClassSection|type=begin|title=Feats}}
+
{{ClassSection|type=begin|title=Combat Feat}}
The fighter gains two bonus feat which may be spent on any [[Feats/Feats - Combat|combat]], [[Feats/Feats - Might|might]] or [[Feats/Feats - Teamwork|teamwork]] feat the fighter qualifies for.
+
The fighter gains a bonus feat which may be spent on any [[Feats - Combat|combat]] or [[Feats - Teamwork|teamwork]] feat the fighter qualifies for.
 +
{{ClassSection|type=end}}
 +
{{ClassSection|type=begin|title=Might Feats}}
 +
The fighter gains two bonus feats which may be spent on any [[Feats - Might|might feats]] the fighter qualifies for.
 
{{ClassSection|type=end}}
 
{{ClassSection|type=end}}
 
This allows the Commander to gain {{link|Martial Focus|lc}}.
 
  
 
|2nd={{ClassSectionTableMartial|BAB=+2|fort=+3|ref=+3|will=+0}}
 
|2nd={{ClassSectionTableMartial|BAB=+2|fort=+3|ref=+3|will=+0}}
 +
{{ClassSection|type=begin|title=Combat Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Combat|combat]] or [[Feats - Teamwork|teamwork]] feat the fighter qualifies for.
 +
{{ClassSection|type=end}}
 +
{{ClassSection|type=begin|title=Might Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Might|might feat]] the fighter qualifies for.
 +
{{ClassSection|type=end}}
  
 
|3rd={{ClassSectionTableMartial|BAB=+3|fort=+3|ref=+3|will=+1}}
 
|3rd={{ClassSectionTableMartial|BAB=+3|fort=+3|ref=+3|will=+1}}
 +
{{ClassSection|type=begin|title=Might Feats}}
 +
The fighter gains two bonus feats which may be spent on any [[Feats - Might|might feats]] the fighter qualifies for.
 +
{{ClassSection|type=end}}
  
 
|4th={{ClassSectionTableMartial|BAB=+4|fort=+4|ref=+4|will=+1}}
 
|4th={{ClassSectionTableMartial|BAB=+4|fort=+4|ref=+4|will=+1}}
 +
{{ClassSection|type=begin|title=Combat Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Combat|combat]] or [[Feats - Teamwork|teamwork]] feat the fighter qualifies for.
 +
{{ClassSection|type=end}}
 +
{{ClassSection|type=begin|title=Might Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Might|might feat]] the fighter qualifies for.
 +
{{ClassSection|type=end}}
  
 
|5th={{ClassSectionTableMartial|BAB=+5|fort=+4|ref=+4|will=+1}}
 
|5th={{ClassSectionTableMartial|BAB=+5|fort=+4|ref=+4|will=+1}}
 +
{{ClassSection|type=begin|title=Might Feats}}
 +
The fighter gains two bonus feats which may be spent on any [[Feats - Might|might feats]] the fighter qualifies for.
 +
{{ClassSection|type=end}}
  
 
|6th={{ClassSectionTableMartial|BAB=+6/+1|fort=+5|ref=+5|will=+2}}
 
|6th={{ClassSectionTableMartial|BAB=+6/+1|fort=+5|ref=+5|will=+2}}
 +
{{ClassSection|type=begin|title=Combat Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Combat|combat]] or [[Feats - Teamwork|teamwork]] feat the fighter qualifies for.
 +
{{ClassSection|type=end}}
 +
{{ClassSection|type=begin|title=Might Feat}}
 +
The fighter gains a bonus feat which may be spent on any [[Feats - Might|might feat]] the fighter qualifies for.
 +
{{ClassSection|type=end}}
 +
 
|Notes=Just the Conscript class.
 
|Notes=Just the Conscript class.
 
|OGL=SoM}}
 
|OGL=SoM}}

Latest revision as of 09:46, 9 May 2021

Main > Classes > Fighter
Main > Classes > Fighter

“That which doesn't kill you makes you stronger. And I've survived a lot of killing.”

Hit Die: d10

Starting Wealth: 1d6 x 10 gp (average 35 gp).

Class Skills: Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streetwise(Int), Warfare(Int) and three other class skills of the fighter’s choice, chosen at character creation

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

First Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+1 +2 +2 +0

Combat Training[edit]

A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their practitioner modifier.

The fighter also gains the martial focus ability.

Combat Specialization[edit]

The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.

Specialization Points Lose 1 Bonus Feat on level
1 1
2 1, 6
3 1, 2, 6
4 1, 2, 6
5 1, 2, 4, 6

Combat Feat[edit]

The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.

Might Feats[edit]

The fighter gains two bonus feats which may be spent on any might feats the fighter qualifies for.

Second Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+2 +3 +3 +0

Combat Feat[edit]

The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.

Might Feat[edit]

The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.

Third Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+3 +3 +3 +1

Might Feats[edit]

The fighter gains two bonus feats which may be spent on any might feats the fighter qualifies for.

Fourth Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+4 +4 +4 +1

Combat Feat[edit]

The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.

Might Feat[edit]

The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.

Fifth Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+5 +4 +4 +1

Might Feats[edit]

The fighter gains two bonus feats which may be spent on any might feats the fighter qualifies for.

Sixth Level Abilities

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+6/+1 +5 +5 +2

Combat Feat[edit]

The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.

Might Feat[edit]

The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross with Ross Byers

Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.

Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Renie, and David N. Ross.

Pathfinder Player Companion: Heroes of the Wild © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William Thrasher.

Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly

Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers, Thomas Keene, Ryan Ricks, Owen Stephens

The Luchador © 2016, Drop Dead Studios LLC, Author: Michael Sayre

The Player’s Guide to Skybourne © 2016, Drop Dead Studios LLC; Authors: Adam Meyers, Mike Myler, David Silver