Difference between revisions of "Commander"
From P6 Spheres
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|Proficiencies=Commanders are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice. | |Proficiencies=Commanders are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice. | ||
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Revision as of 21:01, 5 May 2021
| Main > [[Archetypes|Archetypes]] |
| Main > Classes |
Hit Die: d8
Starting Wealth: 5d6 x 10 gp (average 175 gp).
Class Skills: Appraise(Int), Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Handle Animal(Cha), Intimidate(Cha), Knowledge(engineering)(Int), Knowledge(geography)(Int), Knowledge(history)(Int), Knowledge(local)(Int), Knowledge(nobility)(Int), Linguistics(Int), Perception(Wis), Profession(Wis), Ride(Dex), Sense Motive(Wis), Survival(Wis), and Swim(Str).
Skill Ranks Per Level: 6 + Int modifier.
Proficiencies: Commanders are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
Second Level Abilities
Third Level Abilities
Fourth Level Abilities
Fifth Level Abilities
Sixth Level Abilities
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.