Difference between revisions of "Fighter"
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The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations. | The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations. | ||
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{{ClassSection|type=begin|title=Feats}} | {{ClassSection|type=begin|title=Feats}} | ||
The fighter gains two bonus feat which may be spent on any [[Feats/Feats - Combat|combat]], [[Feats/Feats - Might|might]] or [[Feats/Feats - Teamwork|teamwork]] feat the fighter qualifies for. | The fighter gains two bonus feat which may be spent on any [[Feats/Feats - Combat|combat]], [[Feats/Feats - Might|might]] or [[Feats/Feats - Teamwork|teamwork]] feat the fighter qualifies for. | ||
Revision as of 20:34, 8 May 2021
| Main > Classes |
| Main > Classes |
“That which doesn't kill you makes you stronger. And I've survived a lot of killing.”
Hit Die: d10
Starting Wealth: 1d6 x 10 gp (average 35 gp).
Class Skills: Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streeswise(Int), Warfare(Int) and three other class skills of the conscript’s choice, chosen at character creation
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +1 | +2 | +2 | +0 |
Combat Training[edit]
A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their practitioner modifier.
Combat Specialization[edit]
The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.
{
Second Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +2 | +3 | +3 | +0 |
Third Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +3 | +3 | +1 |
Fourth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +4 | +4 | +4 | +1 |
Fifth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +5 | +4 | +4 | +1 |
Sixth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +6/+1 | +5 | +5 | +2 |
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.