Classes/Rogue/Rogue Talent
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Contents
- 1 Adrenal Reaction (Ex)
- 2 Assault Leader
- 3 Black Market Connections (Ex)
- 4 Bleeding Attack* (Ex)
- 5 Camouflage (Ex)
- 6 Canny Observer (Ex)
- 7 Chance Feat (Ex)
- 8 Combat Swipe
- 9 Combat Trick
- 10 Deft Palm (Ex)
- 11 Deft Palm (Ex)
- 12 Deft Palm (Ex)
- 13 Deft Palm (Ex)
- 14 Deft Palm (Ex)
- 15 Deft Palm (Ex)
- 16 Deft Palm (Ex)
- 17 Deft Palm (Ex)
- 18 Deft Palm (Ex)
- 19 Deft Palm (Ex)
- 20 Deft Palm (Ex)
- 21 Deft Palm (Ex)
- 22 Deft Palm (Ex)
- 23 Deft Palm (Ex)
- 24 Deft Palm (Ex)
- 25 Deft Palm (Ex)
- 26 Deft Palm (Ex)
- 27 Deft Palm (Ex)
- 28 Deft Palm (Ex)
- 29 Deft Palm (Ex)
- 30 Deft Palm (Ex)
- 31 Deft Palm (Ex)
- 32 Deft Palm (Ex)
- 33 Deft Palm (Ex)
- 34 Deft Palm (Ex)
- 35 Deft Palm (Ex)
- 36 Deft Palm (Ex)
- 37 Deft Palm (Ex)
- 38 Deft Palm (Ex)
- 39 Deft Palm (Ex)
- 40 Deft Palm (Ex)
A rogue cannot select an individual talent more than once.
Talents marked with an asterisk add effects when making an attack that causes precision damage such as Fatal Thrust. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
Adrenal Reaction (Ex)
When you regain hit points, you may make an attack as an immediate action. You may not use this ability again until at least 1 minute has passed.
Assault Leader
Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.
Black Market Connections (Ex)
A rogue with this talent gains better access to magic items from black market connections. She treats every settlement as one size greater (see Table: Settlement Statistics) for the purpose of determining the gp limit of the base value of items for sale, as well as the number of minor, medium, and major magic items for sale in the settlement. If the settlement is already a metropolis, all minor and medium magic items are for sale, as well as 3d8 major magic items.
With a successful Diplomacy check, the rogue can treat the settlement as two sizes larger. If the settlement is already a metropolis and she succeeds at the check, all magic items are for sale. If the settlement is already a large city and she succeeds at the check, all minor and medium magic items are for sale, as well as 3d8 major magic items.
With a successful check, the rogue can also sell stolen items on the black market. If the check fails by 5 or more, the rogue does something to spook the market, and treats the city as normal for 1 week. Furthermore, those in control of the black market may alert the authorities to the rogue’s presence in an act of reprisal for spooking the market or to divert attention away from their illicit activities. The DCs of the checks are by settlement size and are given in the table.
| Community Size | DC | Community Size | DC |
|---|---|---|---|
| Thorp | 10 | Large Town | 20 |
| Hamlet | 12 | Small City | 25 |
| Village | 15 | Large City | 30 |
| Small Town | 18 | Metropolis | 35 |
Bleeding Attack* (Ex)
A rogue with this ability can cause living opponents to bleed by hitting them with a precision attack. This attack causes 1 point of persistent bleed damage for each die of precision damage (e.g., +2d6 precision damage equals 2 points of persistent damage). The bleeding can be stopped by a successful DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage from this ability does not stack with itself.
Camouflage (Ex)
A rogue with this talent can craft simple but effective camouflage from the surrounding foliage. The rogue needs 1 minute to prepare the camouflage, but once she does, it is effective for the rest of the day or until the rogue fails a saving throw against an area-effect spell that deals acid, cold, or fire damage, whichever comes first. The rogue gains a +4 bonus on Stealth checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage.
Canny Observer (Ex)
When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Chance Feat (Ex)
A rogue may gain any chance feat that she qualifies for in place of a rogue talent.
Combat Swipe
A rogue with this talent gains Improved Steal as a bonus feat. At 6th level, she is treated as if she met all the prerequisites for Greater Steal (although she must take the feat as normal).
Combat Trick
A rogue who selects this talent gains a bonus combat feat.
Deft Palm (Ex)
A rogue with this talent can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while she is being observed.
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