Fighter
From P6 Spheres
| Main > Classes |
| Main > Classes |
“That which doesn't kill you makes you stronger. And I've survived a lot of killing.”
Hit Die: d10
Starting Wealth: 1d6 x 10 gp (average 35 gp).
Class Skills: Animal Ken(Cha), Athletics(Str), Crafting(Int), Nature(Int), Perception(Wis), Streeswise(Int), Warfare(Int) and three other class skills of the conscript’s choice, chosen at character creation
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Fighters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +1 | +2 | +2 | +0 |
Combat Training[edit]
A fighter may combine martial feats to create powerful martial techniques. Fighters use the higher of their Charisma, Intelligence or Wisdom as their practitioner modifier.
The fighter also gains the martial focus ability.
Combat Specialization[edit]
The fighter may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the fighter bonus feats, as indicated on Table: Fighter Specializations. Each specialization costs either 1, 2, or 3 specialization points. A fighter cannot have more than 5 points worth of specializations.
| Specialization Points | Lose 1 Bonus Feat on level |
|---|---|
| 1 | 1 |
| 2 | 1, 6 |
| 3 | 1, 2, 6 |
| 4 | 1, 2, 6 |
| 5 | 1, 2, 4, 6 |
Combat Feat[edit]
The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.
Might Feats[edit]
The fighter gains two bonus feat which may be spent on any might feats the fighter qualifies for.
Second Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +2 | +3 | +3 | +0 |
Combat Feat[edit]
The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.
Might Feat[edit]
The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.
Third Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +3 | +3 | +1 |
Might Feats[edit]
The fighter gains two bonus feat which may be spent on any might feats the fighter qualifies for.
Fourth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +4 | +4 | +4 | +1 |
Combat Feat[edit]
The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.
Might Feat[edit]
The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.
Fifth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +5 | +4 | +4 | +1 |
Might Feats[edit]
The fighter gains two bonus feat which may be spent on any might feats the fighter qualifies for.
Sixth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +6/+1 | +5 | +5 | +2 |
Combat Feat[edit]
The fighter gains a bonus feat which may be spent on any combat or teamwork feat the fighter qualifies for.
Might Feat[edit]
The fighter gains a bonus feat which may be spent on any might feat the fighter qualifies for.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.