Sentinel
From P6 Spheres
| Main > Classes |
“My will cannot break, but your body can.”
Hit Die: d12
Starting Wealth: 5d6 × 10 gp (average 175 gp).
Class Skills: Animal Ken(Cha), Athletics(Str), Crafting(Int), Deception(Cha), Diplomacy (Cha), Healing(Wis), Intimidation(Cha), Perception(Wis), Warfare(Int) and two other class skills of the sentinel's choice, chosen at character creation.
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Sentinels are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +1 | +2 | +0 | +2 |
Combat Training[edit]
A sentinel may combine martial feats to create powerful martial techniques. Sentinels use Wisdom as their practitioner modifier.
The sentinel also gains the martial focus ability.
Defender's Soul[edit]
A sentinel gains the Guardian Tradition feat as a bonus feat, although she must select the challenge package. If she already possesses the Guardian Tradition challenge package, she instead gains a Guardian Tradition feat for which she qualifies.
Guardian Challenge (Ex)[edit]
Whenever a sentinel uses the challenge ability of the Guardian Tradition feat, for the duration of the challenge she gains a +1 bonus to attack and damage rolls against a challenged creature. At 5th level these bonuses increase to +2.
Sentinel's Reserve (Ex)[edit]
Each day, a sentinel gains a number of reserve points equal to 1/2 her sentinel level + her Wisdom modifier (minimum 1). She can spend a reserve point as a swift action to gain an amount of temporary hit points equal to two times her base attack bonus + her Wisdom modifier; these temporary hit points last for 1 minute or until lost, whichever comes first.
She regains reserve points after resting for 8 hours, although she may only regain reserve points once every 24 hours.
Wise Reflexes (Ex)[edit]
A sentinel can use her Wisdom modifier in place of her Dexterity when determining her initiative and Reflex save bonus, although this bonus cannot exceed her class level.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
Second Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +2 | +3 | +0 | +3 |
Dedicated Defense (Ex)[edit]
A sentinel’s devotion begins to manifest in a more powerful fashion, granting her DR 1/- (this damage reduction stacks with similar damage reduction, such as that granted by wearing adamantine armor or the barbarian class feature).
Guard Wall (Ex)[edit]
Whenever a sentinel ends her turn without moving more than 5 ft., she gains a +2 circumstance bonus to her CMD.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
Third Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +3 | +1 | +3 |
Second Wind (Ex)[edit]
A sentinel can choose to spend a reserve point as a swift action; if she does so, she heals 1d6 hit points of damage for every two sentinel levels she possesses + her Wisdom modifier; this healing cannot raise a sentinel’s hit points beyond 1/2 of their maximum amount.
She can reduce this healing by half to also regain her martial focus, but she must decide to do so before rolling to determine how much she would be healed.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
Fourth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +4 | +4 | +1 | +4 |
Sentinel's Imposition (Ex)[edit]
Whenever a creature that has been challenged by the sentinel makes an attack that does not include the sentinel as a target, they provoke an attack of opportunity from her.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
Fifth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +5 | +4 | +1 | +4 |
Opportunistic Offense (Ex)[edit]
Once per round when the sentinel makes an attack of opportunity, she can treat it as an attack action for the purpose of which feats she can apply to the attack.
Guardian Challenge (Ex)[edit]
The sentinel's bonus to attack and damage rolls against a challenged creature increases to +2.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
Sixth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +6 | +5 | +2 | +5 |
Critical Counter (Ex)[edit]
Whenever a critical hit is confirmed against the sentinel, she can expend her martial focus as a free action which can be taken even when it is not her turn to make an opposed attack roll. If the sentinel’s attack roll is higher than the confirmation roll for the critical hit, the critical hit instead deals normal damage. A helpless sentinel cannot use this ability.
Dedicated Defense (Ex)[edit]
The sentinel's damage reduction is increased to DR 2/-.
Might Feat[edit]
The sentinel gains a bonus feat which may be spent on any might feat the sentinel qualifies for.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.