Actions

Take Cover

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Main > Actions > Take Cover

Action Type: Move Action

You press yourself against a wall or duck behind an obstacle to take better advantage of cover.

If you would have standard cover, you instead gain improved cover. If you would have soft cover, you instead gain standard cover. If you would have no cover, you may be able to gain soft cover if the GM agrees.

Alternatively, for any level of cover from (soft, improved, or total) you can gain total cover with a Standard Action.

Take Cover lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.