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Commander

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Main > Classes > Commander
Main > Classes > Commander


Hit Die: d8

Starting Wealth: 5d6 x 10 gp (average 175 gp).

Class Skills: Appraise(Int), Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Handle Animal(Cha), Intimidate(Cha), Knowledge(engineering)(Int), Knowledge(geography)(Int), Knowledge(history)(Int), Knowledge(local)(Int), Knowledge(nobility)(Int), Linguistics(Int), Perception(Wis), Profession(Wis), Ride(Dex), Sense Motive(Wis), Survival(Wis), and Swim(Str).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Commanders are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

First Level Abilities

Second Level Abilities

Third Level Abilities

Fourth Level Abilities

Fifth Level Abilities

Sixth Level Abilities

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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