Actions

Page values for "Change Path"

"Rituals" values

NameChange Path
SphereWarp
Level9
CastingTime2 days
ScrollTime1 day
Componentstitan's teeth worth 2,500 gp
Focus
RitualRange
DurationPermanent
SavingThrow
SpellResistance
ShortEternally alter a pathway.
Fluff
DescriptionChange the Path can completely twist a path or road around, causing it to bend around itself, shifting boulders, buildings, trees, sewers, statues, walls, and underground tunnels to fit its new path, with hardly noticeable effects by the locals.

The ritual must be physically performed on the path that you wish to adjust. Upon completion of the ritual, you may begin to walk along the path at a rate of 100 miles per day. While walking you may:

  • Make a section the path longer or shorter, but no more than twice, or less than half, its original length.
  • Make as many twists and turns as you like within the resulting length.
  • Make the path wider or narrower, but no more than twice, or less than half, its original width.
  • Change the route of the path, so that it passes through different settlements and locations than previously.

Once you reach the end of the path, the end may be located in a different place than originally.

Shifting and warping reality around its new path, the path affected by change the path moves structures and creatures out of its way harmlessly, pushing objects apart or pulling them together, narrowing and widening the new street to suit the result that the spellcaster designates. This includes warping the ground to create tunnels or bridges where necessary.

The ritual cannot alter any other objects other than the path itself, and cannot affect magical structures. The ritual only affects a single path or road (subject to DM's adjudication).