Page values for "Change Path"
"Rituals" values
Name | Change Path |
Sphere | Warp |
Level | 9 |
CastingTime | 2 days |
ScrollTime | 1 day |
Components | titan's teeth worth 2,500 gp |
Focus | |
RitualRange | |
Duration | Permanent |
SavingThrow | |
SpellResistance | |
Short | Eternally alter a pathway. |
Fluff | |
Description | Change the Path can completely twist a path or road around, causing it to bend around itself, shifting boulders, buildings, trees, sewers, statues, walls, and underground tunnels to fit its new path, with hardly noticeable effects by the locals. The ritual must be physically performed on the path that you wish to adjust. Upon completion of the ritual, you may begin to walk along the path at a rate of 100 miles per day. While walking you may:
Once you reach the end of the path, the end may be located in a different place than originally. Shifting and warping reality around its new path, the path affected by change the path moves structures and creatures out of its way harmlessly, pushing objects apart or pulling them together, narrowing and widening the new street to suit the result that the spellcaster designates. This includes warping the ground to create tunnels or bridges where necessary. The ritual cannot alter any other objects other than the path itself, and cannot affect magical structures. The ritual only affects a single path or road (subject to DM's adjudication). |