Page values for "Corpse Lantern"
"Rituals" values
Name | Corpse Lantern |
Sphere | Death |
Level | 2 |
CastingTime | 10 minutes |
ScrollTime | 1 standard action |
Components | necrotic components worth 10 gp |
Focus | |
RitualRange | medium (100 ft. + 10 ft./caster level) |
Duration | 1 minute/caster level (D) |
SavingThrow | |
SpellResistance | |
Short | Create four spheres of light which reveal illusions and hidden creatures. |
Fluff | |
Description | You create up to four spheres of light, each of which glows a sickly pale green. These corpse lanterns shed dim light in a 20-foot radius, and do not increase the light level in areas of normal light or bright light. In dim or normal light, the radiance of corpse lanterns provides a strange contrast, giving all creatures in the area a –5 penalty on Stealth checks. In addition, the hue interferes with illusion (pattern) spells, giving all creatures in the illuminated area a +2 bonus on any saving throws against such spells. The lanterns must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lanterns can move up to 100 feet per round. A lantern winks out if the distance between you and it exceeds the spell’s range. If you have more than one corpse lantern ritual running, you can only control the movement of one at a time. |