Page values for "Craft Implement of Power"
"Feats" values
Name | Craft Implement of Power |
Fluff | You can create implements of power which boost the spellcasting ability of the wielder. |
Header | Item Creation |
Categories | Item Creation |
Keywords | |
Classes | |
Prerequisites | Magic skill bonus +3, Craft Spell Container, Craft Spell Engine |
Short | Create implement of power which boosts caster level in one sphere. |
Action | |
Benefit | Just as a weapon can grant enhancement bonuses to its wielder’s attack and damage rolls, an implement of power serves as a focus for magical power, adding enhancement bonuses to its wielder’s caster level with a particular sphere. These bonuses are always enhancement bonuses, and therefore multiple implements benefiting the same sphere do not stack. These bonuses only apply to the wielder themselves; this bonus does not apply to wands nor other magic items they might be using. Implements of Death and Conjuration do not increase the number or statistics of undead or companions; instead, such implements grant circumstance bonuses to attack rolls and skill checks for controlled companions and undead. Just like a magical weapon, an implement of power has its cost calculated according to its maximum bonus; an implement of power grants an enhancement bonus from +1 to +5, with a total possible bonus of +10. Just like a magic weapon, an implement costs 2,000 gp x (total bonus) squared. An implement uses the crafter’s MSB rather than their caster level when determining the maximum caster level implement they can create. The item’s caster level must be at least 3x the enhancement bonus granted by the implement. If the implement has other magical enchantments placed upon it, use the highest caster level. An implement must have at least a +1 enhancement bonus to have any other implement special abilities. The following special abilities can be added to an implement:
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Special | |
Normal |