Page values for "Detect Divinity"
"Rituals" values
| Name | Detect Divinity | ||||||||||||||||||||||||||||||||||
| Sphere | Divination or Fate | ||||||||||||||||||||||||||||||||||
| Level | 0 | ||||||||||||||||||||||||||||||||||
| CastingTime | 1 minute | ||||||||||||||||||||||||||||||||||
| ScrollTime | — | ||||||||||||||||||||||||||||||||||
| Components | |||||||||||||||||||||||||||||||||||
| Focus | a Holy Symbol or Relic worth 1 or more gp | ||||||||||||||||||||||||||||||||||
| RitualRange | |||||||||||||||||||||||||||||||||||
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| SavingThrow | |||||||||||||||||||||||||||||||||||
| SpellResistance | |||||||||||||||||||||||||||||||||||
| Short | Detect whether a supposed deity is truly divine. | ||||||||||||||||||||||||||||||||||
| Fluff | |||||||||||||||||||||||||||||||||||
| Description | This ritual targets one creature or object. The target should either be the potential god itself, or a creature or object belonging to the god, such as a priest, holy object, or creature of a race created by the potential god. The ritual may be cast with different components which may be used in part or combined for added effect; Verbal, Somatic and/or Focus. Upon the completion of the ritual, all creatures within long range of the caster learn whether the target is a god. This is not to mean whether or not the object or creature is worshiped as a god, whether the target deserves to be worshiped, or if the target is as powerful as (or greater than) a god, but rather whether such a target has in fact ascended to godhood or has inherent divinity.
In addition to the effects listed above, the caster may divine the strength of the target’s divinity aura.
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