Actions

Page values for "Detect Divinity"

"Rituals" values

NameDetect Divinity
SphereDivination or Fate
Level0
CastingTime1 minute
ScrollTime
Components
Focusa Holy Symbol or Relic worth 1 or more gp
RitualRange
Duration
SavingThrow
SpellResistance
ShortDetect whether a supposed deity is truly divine.
Fluff
DescriptionThis ritual targets one creature or object. The target should either be the potential god itself, or a creature or object belonging to the god, such as a priest, holy object, or creature of a race created by the potential god.

The ritual may be cast with different components which may be used in part or combined for added effect; Verbal, Somatic and/or Focus.

Upon the completion of the ritual, all creatures within long range of the caster learn whether the target is a god. This is not to mean whether or not the object or creature is worshiped as a god, whether the target deserves to be worshiped, or if the target is as powerful as (or greater than) a god, but rather whether such a target has in fact ascended to godhood or has inherent divinity.

Component Example Negative Response Positive Response
Verbal Stating the target's name A telepathic voice fills the air understood by all stating whether the target is or is not divine.
Somatic Pointing at the target Target appears monochrome for 1 round. Target appears prismatic, fascinating onlookers for 1 round (will negates)
Focus The target's Holy Symbol Holy Symbol breaks Holy Symbol glows

In addition to the effects listed above, the caster may divine the strength of the target’s divinity aura.

Target Aura Strength Aura Duration
False God or mere spirit No aura -
Demi-God or Fallen God Dim 1 round
Lesser Deities Faint 1d6 rounds
Intermediate Deities Moderate 1d6 minutes
Greater Deities Strong 1d6 x 10 minutes