Actions

Page values for "Garrote"

"Equipment_Weapons" values

NameGarrote
Proficiencyexotic
Categorytwo-handed
TableTypemelee
Cost3 gp
Damage1d6
Criticalx2
RangeInc
Weight1 lb.
Stones
TypeS
LongTypeslashing
Specialgrapple
Fluff
Benefit
NoteIn order to use a garrote, your opponent must be helpless or unaware of you. You must make a Grapple combat maneuver check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a concentration check (DC 20 + your CMB + number of spell points used) to cast a spell with a verbal component, use a command word item, or use any magic requiring speech. You gain the following additional option when grappling with a garrote.

Choke: You cut off your target’s air supply so he has to hold his breath (see Suffocation for additional information). Any round you do not maintain the choke, your opponent can take a breath and restart when he has to begin making Constitution checks.