Actions

Page values for "Greater Feint"

"Feats" values

NameGreater Feint
Fluff
HeaderCombat Maneuvers
CategoriesCombat
Keywords
Classes
PrerequisitesInt 13, BAB +6, Compelling Maneuvers
ShortEnemies you feint or distract lose suffer the effect for 1 round.
Action
BenefitWhenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack.

Whenever you use distract to cause an opponent to lose his next attack of opportunity against you, he instead entirely loses the ability to make attacks of opportunity until the beginning of your next turn.

Special
NormalA creature you feint loses its Dexterity bonus against your next attack.