Page values for "Hedgemage/Hedgemage Secrets"
"RogueTalents" values
Name | Alchemy |
Type | |
SneakAttack | |
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Short | |
Benefit | The hedgewitch gains one of the following alchemist’s discoveries, treating her hedgewitch levels as alchemist levels when meeting its prerequisites and determining its effects: Dilution, Spontaneous Healing, Healing Touch, Mutagen, Cognatogen, Enhance Potion, Extend Potion, Eternal Potion, Elixir of Life, Concentrated Poison. You may gain this secret multiple times. Each time it is selected, gain another discovery. |
Name | Artificer |
Type | |
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Short | |
Benefit | Gain one Item Creation feat of your choice for which you meet the prerequisites. You may gain this secret multiple times. Each time it is taken, gain a different Item Creation feat. |
Name | Combatant |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You gain proficiency with medium armor, shields (but not tower shields), and 1 martial weapon of your choice. You may count half your hedgewitch levels as fighter levels when meeting combat feat prerequisites. |
Name | Covenant |
Type | |
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Short | |
Benefit | Select an alignment from the following list: chaos, evil, good, or law. This must be an alignment you possess (if you are neutral, you may choose any of the above alignments for this purpose). You gain an aura of your chosen alignment as a cleric of equal level. In addition, you may detect your opposite alignment (good and evil oppose one another, just as law and chaos oppose one another) as if using the detect alignment Divination ability. To use this ability, you must spend a move action and focus on a single item or creature within 60 feet. You do not detect alignment in any other object or creature when using this ability in this way. |
Name | Cursed |
Type | |
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Short | |
Benefit | Choose an oracle curse. You gain this curse and its associated benefits, using your hedgewitch level as your effective oracle level. If you already possess an oracle’s curse (or gain one later), this instead allows your hedgewitch levels to stack with the levels of the class that grants access to the oracle’s curse. Note that some oracle curses (such as haunted) grants a benefit that is not easily translated to the Spheres of Power system, and would most likely not be an advisable choice. |
Name | Dreamwalker |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You gain the Dreamspace feat as a bonus feat, even if you do not meet the prerequisites. |
Name | Extra Concoctions |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | Increase the number of concoctions you may create in a day by 2. If you cannot create concoctions, you may create 2 per day. You may select this secret multiple times. The effects stack. |
Name | Extra Spell Points |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | Increase your spell pool by 2 spell points. You may select this secret multiple times. The effects stack. |
Name | Familiar |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You gain a familiar as the wizard class feature, using your hedgewitch level as your wizard level for this purpose. |
Name | Green Magic |
Type | |
SneakAttack | |
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Short | |
Benefit | You gain the Wild Empathy and Woodland Stride druid class features. |
Name | Metamagic Feat |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | Gain one metamagic feat of your choice for which you meet the prerequisites. You may gain this secret multiple times. Each time it is taken, gain an additional metamagic feat. |
Name | Poppet |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You can create a poppet that possesses a sympathetic link to a creature, allowing you to affect them with your magic regardless of distance. To create a poppet, you must personally collect a specimen directly from the creature body, such as a hair, a nail cutting, or drop of blood. Within 24 hours of collection, you must create a small poppet that incorporates the entire specimen, a process that takes 1 full minute and requires common materials of negligible cost (such as a handful of straw, mud, or wood). The poppet lasts indefinitely once created. When you use a sphere ability, you may target the poppet to affect the creature it was made from, allowing you to affect them regardless of distance or line of sight, though they must be on the same plane. The sympathetic link makes the creature immediately aware of the incoming effect and allows them to defend against it without being surprised or asleep, though they are not made aware of the magic’s precise nature or source. After conveying magic once the poppet crumbles, becoming useless. You may only possess a number of poppets equal to your casting ability modifier at one time, and only one poppet at a time for any given creature. If you collect a sample for a new poppet that would put you over these limits, an older poppet crumbles (either the already existing poppet for the creature targeted if you have one, or one of your choice if you don’t). |
Name | Potent Concoctions |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | Your concoctions last 1 hour per hedgewitch level before they become inert instead of only lasting 1 hour. |
Name | Skilled Magic |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You gain one of the following feats: Cantrips, Counterspell, Ritual Caster. You must meet the prerequisites of the feat. You may select this secret multiple times. Each time it is selected, gain an additional feat. |
Name | Spiritualist |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You may make Knowledge checks untrained. Whenever you make a Knowledge check, roll twice and take the higher result. |
Name | Store Potion |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You may drink a potion, poison, or concoction without applying the effects to yourself. Instead, you may touch a target as a standard action and grant the effects to that target. You cannot store more than 1 potion, poison, or concoction at a time in this manner, and if storing a concoction, the concoction still loses its potency if not used in time. |
Name | Surgeon |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | Using the Heal skill to treat deadly wounds takes 10 minutes instead of 1 hour. In addition, you heal the target 2 hit points per HD instead of 1 hit point per HD. |
Name | Swift Poison |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You may apply poison to a weapon as a move action instead of a standard action. |
Name | Time |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You gain the Time Sphere as bonus magic talent. If you already have this sphere, you may choose any talent you qualify for from the Time sphere in its place. |
Name | Transmuter |
Type | |
SneakAttack | |
Prerequisites | |
Short | |
Benefit | You may treat your character level as your caster level for the purposes of create effects from the Creation Sphere. |