Name | Improvised Weapon Mastery |
Fluff | You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. |
Header | Melee |
Categories | Combat |
Keywords | |
Classes | |
Prerequisites | BAB +6, Catch Off-Guard |
Short | Make an improvised weapon deadly. |
Action | |
Benefit | Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2. |
Special | |
Normal | |