| Name | Improvised Weapon Mastery |
| Fluff | You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. |
| Header | Melee |
| Categories | Combat |
| Keywords | |
| Classes | |
| Prerequisites | BAB +6, Catch Off-Guard |
| Short | Make an improvised weapon deadly. |
| Action | |
| Benefit | Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2. |
| Special | |
| Normal | |