Page values for "Influence"
"Feats" values
Name | Influence |
Fluff | Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. |
Header | Combat Maneuvers |
Categories | Combat |
Keywords | |
Classes | |
Prerequisites | Int 13, Bluff 6 ranks, Compelling Maneuvers |
Short | Influence an opponent’s actions. |
Action | |
Benefit | You can attempt to manipulate an opponent as a standard action by making a Bluff skill check against your target’s MMD. When making this skill check, you suggest tactics for your opponent to attempt during his next turn, such as moving to a specific location, attacking with a melee weapon, or casting a spell. If your check succeeds, your target uses the suggested tactic to the best of his ability during his next turn. Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect. It can be used against creatures of animal intelligence (Int 1 or 2), but this is a Handle Animal skill check instead of a Bluff skill check. |
Special | |
Normal |