Actions

Page values for "Knock"

"Rituals" values

NameKnock
SphereTelekinesis
Level2
CastingTime10 minutes
ScrollTime
Componentstitan's teeth worth 10 gp
Focus
RitualRangetouch
Duration
SavingThrow
SpellResistance
ShortUnlock a single lock.
Fluff
DescriptionKnock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.

When you complete the casting of this spell, make a caster level check against the DC of the lock with a +10 bonus. If successful, knock opens up to two means of closure.

Lock Quality DC
Simple 20
Average 25
Good 30
Amazing 40

This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut).

If used to open an arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own.

Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like.