| Name | Maul |
| Proficiency | martial |
| Category | two-handed |
| TableType | melee |
| Cost | 40 gp |
| Damage | 2d6 |
| Critical | x3 |
| RangeInc | — |
| Weight | 14 lbs. |
| Stones | — |
| Type | B |
| LongType | bludgeoning |
| Special | reposition, sunder |
| Fluff | The crude metal of this massive hammer’s head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through armor with greater ease. Due to the tremendous size and weight of its head, a maul is poorly balanced, and requires two hands to properly lift and control. |
| Benefit | |
| Note | |