Actions

Page values for "Persistent Spell"

"Feats" values

NamePersistent Spell
FluffYou can modify a spell to become more tenacious when its targets resist its effect.
HeaderMetamagic
CategoriesMetamagic
Keywords
Classes
PrerequisitesSpell pool class feature
ShortCreatures who saved against a spell must save again (+2)
Action
BenefitWhenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw.

Spells that do not require a saving throw to resist or lessen the spell’s effect do not benefit from this feat.

Cost: +2 spell points.

Special
Normal