Actions

Page values for "Precipitate"

"Rituals" values

NamePrecipitate
SphereWeather
Level1
CastingTime5 minutes
ScrollTime1 standard action
Componentsblessed tokens worth 5 gp
Focus
RitualRange
DurationConcentration, up to 1 round/caster level
SavingThrow
SpellResistance
ShortCreates driving rain, sleet, or snow.
Fluff
DescriptionYou create driving rain in the ritual’s area if the temperature is above 5 degrees Celsius, sleet or rain instead if the air temperature is between 5 degrees Celsius and freezing, and sleet or snow if the air temperature is freezing or below.

The precipitation blocks all sight (including darkvision) beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance), while creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). In addition, each type of precipitation has an additional effect:

Rain: Small, unprotected mundane flames (such as candles, torches, and campfires of Tiny size) are extinguished by the driving rain. There is no effect on fire creatures or magical flames.

Sleet: Ground in the area becomes slick and icy, so creatures can move safely only at one-half speed. Creatures moving at full speed must make an Acrobatics check DC 10, with failure indicating that the creature cannot move on the ice, and failure by 5 points or more meaning that the creature falls prone.

Snow: Ground in the area becomes icy and snow accumulates. Creatures can move only at one-half speed, and no running or charging is possible. Even moving at one-half speed, a creature must make an Acrobatics check DC 10, with failure indicating that the creature cannot move and failure by 5 points or more meaning that the creature falls prone.