Page values for "Reach Spell"
"Feats" values
| Name | Reach Spell |
| Fluff | Your spells go farther than normal. |
| Header | Metamagic |
| Categories | Metamagic |
| Keywords | |
| Classes | |
| Prerequisites | Spell pool class feature |
| Short | Increase spell range to higher range category (+1) |
| Action | |
| Benefit | You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat. Cost: +1 spell point or more. |
| Special | |
| Normal |
