Page values for "Seraphic Glow"
"Feats" values
| Name | Seraphic Glow |
| Fluff | |
| Header | Magical Spheres |
| Categories | — |
| Keywords | Light Sphere |
| Classes | |
| Prerequisites | Light Sphere |
| Short | Evil creatures within your glow become shaken. |
| Action | |
| Benefit | Any evil creature that begins their turn within your glow or enters its area of effect must make a Will save against its DC or be shaken for one minute, even if normally immune to fear or mind-affecting effects. This ability cannot cause a shaken creature to become frightened or a frightened creature to become panicked, but further fear effects can make them frightened or panicked as normal. A creature that succeeds on its saving throw is immune to your seraphic glows for 24 hours. |
| Special | |
| Normal |
