Actions

Page values for "Seraphic Glow"

"Feats" values

NameSeraphic Glow
Fluff
HeaderMagical Spheres
Categories
KeywordsLight Sphere
Classes
PrerequisitesLight Sphere
ShortEvil creatures within your glow become shaken.
Action
BenefitAny evil creature that begins their turn within your glow or enters its area of effect must make a Will save against its DC or be shaken for one minute, even if normally immune to fear or mind-affecting effects.

This ability cannot cause a shaken creature to become frightened or a frightened creature to become panicked, but further fear effects can make them frightened or panicked as normal.

A creature that succeeds on its saving throw is immune to your seraphic glows for 24 hours.

Special
Normal