Page values for "Shadow Sentry"
"Rituals" values
Name | Shadow Sentry |
Sphere | Illusion |
Level | 2 |
CastingTime | 10 minutes |
ScrollTime | 1 standard action |
Components | shade dust worth 10 gp |
Focus | |
RitualRange | |
Duration | 8 hours |
SavingThrow | |
SpellResistance | |
Short | Create a warrior made from shadows that can guard or attack. |
Fluff | |
Description | Shadow sentry creates either a shadowy or faceless humanoid warrior (AC 12) under your command. The sentry may be commanded to “guard,” where it shouts an alarm if it notices anyone approach within 30 ft (using the caster’s Perception score), “patrol,” where it follows a route first walked by the caster and calls an alarm if it notices anyone approach within 30 feet, and “attack,” where it attacks with its shadowy sword (1d8 + 1 damage). The sentry has a BAB equal to the caster’s level and adds the caster’s casting ability modifier. The sentry may provide an ally a flanking bonus, but does not benefit from one. The sentry is discharged after being successfully struck for any damage. |