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Page values for "Sinister Reputation"

"Feats" values

NameSinister Reputation
FluffYou need spook only a few souls to scare a whole city.
HeaderSkill
Categories
Keywords
Classes
PrerequisitesCha 13; Intimidate 5 ranks; Persuasive or renown social talent
ShortSpend 8 hours to make future Intimidate checks take a shorter time.
Action
BenefitBy spending 8 hours cultivating your local legend in a settlement and then succeeding at an Intimidate check, your fearsome reputation becomes common knowledge. The DC is based on the size of the settlement.
Settlement Size DC Settlement Size DC
Thorp 10 Large Town 20
Hamlet 12 Small City 25
Village 15 Large City 30
Small Town 18 Metropolis 35

If the check succeeds, you can attempt an Intimidate check to demoralize a creature that has fewer Hit Dice than you as a swift action, and using Intimidate to force a creature to act friendly to you takes only half as long.

You gain these benefits only while within the settlement and while not disguised. These benefits last for a number of days equal to your half your level + your Charisma modifier.

SpecialThis feat’s benefits always apply to a vigilante’s area of renown, and he can choose whether the reputation and benefits apply to his social identity, vigilante identity, or both. You can always apply this feat’s benefits to followers and cohorts gained from Leadership or similar abilities.
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