Page values for "Sinister Reputation"
"Feats" values
Name | Sinister Reputation | ||||||||||||||||||||
Fluff | You need spook only a few souls to scare a whole city. | ||||||||||||||||||||
Header | Skill | ||||||||||||||||||||
Categories | — | ||||||||||||||||||||
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Prerequisites | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent | ||||||||||||||||||||
Short | Spend 8 hours to make future Intimidate checks take a shorter time. | ||||||||||||||||||||
Action | |||||||||||||||||||||
Benefit | By spending 8 hours cultivating your local legend in a settlement and then succeeding at an Intimidate check, your fearsome reputation becomes common knowledge. The DC is based on the size of the settlement.
If the check succeeds, you can attempt an Intimidate check to demoralize a creature that has fewer Hit Dice than you as a swift action, and using Intimidate to force a creature to act friendly to you takes only half as long. You gain these benefits only while within the settlement and while not disguised. These benefits last for a number of days equal to your half your level + your Charisma modifier. | ||||||||||||||||||||
Special | This feat’s benefits always apply to a vigilante’s area of renown, and he can choose whether the reputation and benefits apply to his social identity, vigilante identity, or both. You can always apply this feat’s benefits to followers and cohorts gained from Leadership or similar abilities. | ||||||||||||||||||||
Normal |