Actions

Page values for "Spiked Armor"

"Equipment_Weapons" values

NameArmor, Spiked
Proficiencymartial
Categorylight
TableTypemisc
Cost+50 gp
Damage1d6
Criticalx2
RangeInc
Weight+10 lbs.
Stones
TypeP
LongTypepiercing
Special
FluffYou can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack.
BenefitYou can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.
NoteIf you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes.

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.