Page values for "Spiked Armor"
"Equipment_Weapons" values
Name | Armor, Spiked |
Proficiency | martial |
Category | light |
TableType | misc |
Cost | +50 gp |
Damage | 1d6 |
Critical | x2 |
RangeInc | — |
Weight | +10 lbs. |
Stones | — |
Type | P |
LongType | piercing |
Special | — |
Fluff | You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack. |
Benefit | You can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa. |
Note | If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes. An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right. |