Actions

Overland Survival

From Titan's Teeth

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Communication

Signal Horn

Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.

Price 1 gp Weight 2 lbs.

Signal Whistle

With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.

Price 8 sp Weight -

Hunting

Bear Trap

Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.

Type mechanical; Perception DC 15; Disable Device DC 20

Trigger location; Reset manual

Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.

Price 50 gp Weight 2 lbs.

Fishhook

This metal hook is little more than a stiff, bent needle.

Price 1 sp Weight -

Fishing Net

This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering an area.

Price 4 gp Weight 5 lbs.

Fishing Tackle

More than a mere fishhook, this set includes birch poles, silk line, sinkers, hooks, lures, and tackle box.

Benefit: It grants a +1 circumstance bonus on Survival checks when gathering food around bodies of water that contain fish.

Price 20 gp Weight 5 lbs.

Scouting

Spyglass

Objects viewed through a spyglass are magnified to twice their size. Characters using a spyglass take a –1 penalty on Perception skill checks per 20 feet of distance to the target, if the target is visible.

Price 1,000 gp Weight 1 lb.

Travel

Compass

Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Price 10 gp Weight ½ lb.

Map

Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Price 50 gp Weight 2 lbs.