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Tools and Kits

From Titan's Teeth

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Crafting

Alchemist's Lab

Benefit: This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill.

Price 200 gp Weight 40 lbs.

Artisan's Tools

Benefit: These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.

Price 5 gp Weight 5 lbs.

Masterwork Artisan's Tools

These tools serve the same purpose as Artisan's Tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.

Price 55 gp Weight 5 lbs.

Portable Alchemist's Lab

This compact version of a full-sized alchemist’s lab provides no bonus, but is portable.

Price 75 gp Weight 20 lbs.

Healing

Antidote Kit

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins.

Benefit: It grants a +3 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.

Price 100 gp Weight 3 lbs.

Healer's Kit

Benefit: This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.

Price 50 gp Weight 1 lb.

Surgeon's Tools

Benefit: When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds.

Price 20 gp Weight 5 lbs.

Security

Average Lock

This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. Picking open the lock requires a Disable Device skill check (DC 25).

Price 40 gp Weight 1 lb.

Good Lock

This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. Picking open the lock requires a Disable Device skill check (DC 30).

Price 80 gp Weight 1 lb.

Manacles

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30). Breaking the manacles requires a Strength check (DC 26). Manacles have hardness 10 and 10 hit points.

Note: Most manacles have locks; add the cost of the lock you want to the price of the manacles.

For the same price, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Price 15 gp Weight 2 lbs.

Masterwork Manacles

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 35). Breaking the manacles requires a Strength check (DC 28). Manacles have hardness 10 and 10 hit points.

Note: Most manacles have locks; add the cost of the lock you want to the price of the manacles.

For the same price, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Price 50 gp Weight 2 lbs.

Simple Lock

This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. Picking open the lock requires a Disable Device skill check (DC 20).

Price 20 gp Weight 1 lb.

Superior Lock

This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. Picking open the lock requires a Disable Device skill check (DC 40).

Price 150 gp Weight 1 lb.

Subterfuge

Disguise Kit

This kit contains tools like makeup and fake facial hair.

Provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after 10 uses.

Price 50 gp Weight 8 lbs.

Masterwork Thieves' Tools

Benefit: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.

Price 100 gp Weight 2 lbs.

Thieves' Tools

This kit contains lockpicks and other tools you need to use the Disable Device skill.

Note: Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.

Price 30 gp Weight 1 lb.

Timing

Hourglass (one hour)

The hourglass takes 1 hour to empty the sand from the upper chamber.

Price 25 gp Weight 1 lb.

Hourglass (one minute)

The hourglass takes 1 minute (10 rounds) to empty the sand from the upper chamber.

Price 20 gp Weight ½ lb.

Hourglass (six seconds)

The hourglass takes 6 seconds (1 round) to empty the sand from the upper chamber.

Price 10 gp Weight -

Water Clock

This large, bulky contrivance gives the time accurately to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.

Price 1,000 gp Weight 200 lbs.

Writing

Ink

This vial contains 1 ounce of ink.

Note: Ink in colors other than black costs twice as much.

Price 8 gp Weight -

Inkpen

This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.

Price 1 sp Weight -

Map Tube

A bronze tube easily holds a single map or scroll; you can cram more inside, but retrieving any of them becomes a full-round action rather than a move action. A tightly closed tube is watertight, but it takes 1 full-round action to tightly screw or unscrew the cap.

You must destroy the tube to damage its contents (hardness 2 for leather or 5 for wood, 2 hit points, break DC 15).

Price 5 sp Weight -

Paper

A sheet of ordinary paper typically measures 9 inches by 6 inches and is unsuitable for making magical scrolls.

It has hardness 0, 1 hit point, and a break DC of 5.

Price 4 sp Weight -

Parchment

This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls.

It has hardness 0, 2 hit points, and a break DC of 5.

Price 2 sp Weight -

Scroll Case

A leather or wooden scroll case easily holds four scrolls; you can cram more inside, but retrieving any of them becomes a full-round action rather than a move action. You must destroy the scroll case to damage its contents (hardness 2 for leather or 5 for wood, 2 hit points, break DC 15). A scroll case is not watertight, and must still be protected from the elements.

Price 1 gp Weight ½ lb.

Sealing Wax

This stick of red wax is used to seal envelopes, often using an impression from a signet ring as proof they were sent by you.

Price 1 gp Weight 1 lb.

Signet Ring

This ring has an embossed design, typically a family crest or official icon. You press a signet ring into softened wax to leave an impression of this symbol.

Price 5 gp Weight -