Difference between revisions of "Combat/Combat Maneuvers/Dirty Trick"
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'''Attack of Opportunity:''' yes<br> | '''Attack of Opportunity:''' yes<br> | ||
'''Feats:''' [[Deft Maneuvers]], [[Greater Dirty Trick]] | '''Feats:''' [[Deft Maneuvers]], [[Greater Dirty Trick]] | ||
− | + | <div class="cols"> | |
− | + | This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. | |
If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: | If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: | ||
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This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action. | This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action. | ||
+ | </div> | ||
+ | <div class="hint">Dirty trick can be used to kick sand into an opponent’s face to blind him for 1 round, pull down an enemy’s pants to halve his speed, or hit a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action.</div> | ||
[[Category:Combat Maneuver]] | [[Category:Combat Maneuver]] | ||
[[Category:Deft Maneuver]] | [[Category:Deft Maneuver]] |
Latest revision as of 20:00, 21 June 2019
Action: standard action
Target: one opponent
Attack of Opportunity: yes
Feats: Deft Maneuvers, Greater Dirty Trick
This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time.
If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
Blinded, Dazzled, Deafened, Entangled, Shaken, or Sickened.
This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action.
Dirty trick can be used to kick sand into an opponent’s face to blind him for 1 round, pull down an enemy’s pants to halve his speed, or hit a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action.