Difference between revisions of "Rogue Talents"
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'''Skill Stunts:''' Talents with “Stunt” in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity– or Strength-based skill, but may not select the same one twice. | '''Skill Stunts:''' Talents with “Stunt” in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity– or Strength-based skill, but may not select the same one twice. | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Adrenal Reaction| | ||
+ | Type=Ex| | ||
+ | Short=Make an attack as an immediate action when you regain hit points.| | ||
+ | Benefit=When you regain hit points, you may make an attack as an immediate action. You may not use this ability again until at least 1 minute has passed.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| | ||
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Prereq=Rogue's Edge| | Prereq=Rogue's Edge| | ||
Benefit=The rogue chooses one of the skills she selected with rogue’s edge. Once per day, the rogue can reroll a skill check she just made with the selected skill and take the better result. She can use this reroll with the selected skill one additional time per day at 10th level and every 5 levels thereafter. A rogue can select this talent multiple times. Each time, the rogue must choose a different skill. A rogue must have the rogue’s edge class feature before selecting this talent.}} | Benefit=The rogue chooses one of the skills she selected with rogue’s edge. Once per day, the rogue can reroll a skill check she just made with the selected skill and take the better result. She can use this reroll with the selected skill one additional time per day at 10th level and every 5 levels thereafter. A rogue can select this talent multiple times. Each time, the rogue must choose a different skill. A rogue must have the rogue’s edge class feature before selecting this talent.}} | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Chance Feat| | ||
+ | Short=Gain a chance feat.| | ||
+ | Benefit=A rogue may gain any chance feat that she qualifies for in place of a rogue talent.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| | ||
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Short=Move at full speed while using Stealth.| | Short=Move at full speed while using Stealth.| | ||
Benefit=This ability allows a rogue to move at full speed using the Stealth skill without penalty.}} | Benefit=This ability allows a rogue to move at full speed using the Stealth skill without penalty.}} | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Flaying Slice| | ||
+ | Type=Ex| | ||
+ | Short=Reduce target's natural armor with sneak attack.| | ||
+ | Benefit=When you do precision damage to a creature, you may open a wound that allows you and your allies to more easily penetrate their flesh. | ||
+ | |||
+ | When you successfully sneak attack a creature, you may spend up to half your sneak attack dice to reduce the creature’s natural armor class by 1 for each die spent, to a minimum of 0. You may do this multiple times with multiple strikes. The loss of natural armor lasts until the creature heals at least 5 hit points per point of natural armor lost.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| | ||
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Short=Hold your breath longer.| | Short=Hold your breath longer.| | ||
Benefit=A rogue with this talent doubles the amount of time she can hold her breath.}} | Benefit=A rogue with this talent doubles the amount of time she can hold her breath.}} | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Know How To Bleed| | ||
+ | Type=Ex| | ||
+ | Short=When heavily injured, feint as a swift action.| | ||
+ | Benefit=By exaggerating injuries, you can gain the upper hand in combat. Whenever you are hit for more than 20 hit points of damage in a single round, you can, until then end of your next turn, feint as a swift action.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| | ||
Line 135: | Line 160: | ||
Short=Move along narrow surfaces at full speed using Acrobatics.| | Short=Move along narrow surfaces at full speed using Acrobatics.| | ||
Benefit=This ability allows a rogue to move along narrow, uneven, or slippery surfaces (such as ice) at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is not flat-footed when using Acrobatics to move along such surfaces, and retains her Dexterity bonus to AC.}} | Benefit=This ability allows a rogue to move along narrow, uneven, or slippery surfaces (such as ice) at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is not flat-footed when using Acrobatics to move along such surfaces, and retains her Dexterity bonus to AC.}} | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Magical Trapfinding| | ||
+ | Type=Ex| | ||
+ | Short=Gain the ability to disable magical traps.| | ||
+ | Benefit=A rogue with this talent can use Disable Device to disarm magic traps.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| | ||
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Short=Safely stand up from prone as swift action, or stand up as a free action that provokes AoO’s.| | Short=Safely stand up from prone as swift action, or stand up as a free action that provokes AoO’s.| | ||
Benefit=A rogue with this ability can stand up from a [[prone]] position as a swift action without provoking attacks of opportunity, or as a free action that provokes attacks of opportunity.}} | Benefit=A rogue with this ability can stand up from a [[prone]] position as a swift action without provoking attacks of opportunity, or as a free action that provokes attacks of opportunity.}} | ||
+ | |||
+ | {{RogueTalentCard| | ||
+ | Title=Stolen Blood| | ||
+ | Type=Su| | ||
+ | Short=After sneak attack healing to the target is gained by your instead.| | ||
+ | Benefit=Whenever you do precision damage to a creature, until the end of your next turn any hit points that creature regains are gained by you instead. The creature may make a Will save with a DC equal to 10 + 1/2 your rogue level + your Dex bonus to negate this effect.}} | ||
{{RogueTalentCard| | {{RogueTalentCard| |
Latest revision as of 16:26, 23 November 2019
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.
Talents marked with "sn" add effects to a rogue’s sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
At 10th level, and every two levels thereafter, a rogue can choose an advanced talent in place of a rogue talent.
Skill Stunts: Talents with “Stunt” in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity– or Strength-based skill, but may not select the same one twice.
Adrenal Reaction
(Ex)
Assault Leader
Benefit: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.
Black Market Connections
(Ex)
With a successful Diplomacy check, the rogue can treat the settlement as two sizes larger. If the settlement is already a metropolis and she succeeds at the check, all magic items are for sale. If the settlement is already a large city and she succeeds at the check, all minor and medium magic items are for sale, as well as 3d8 major magic items.
With a successful check, the rogue can also sell stolen items on the black market. If the check fails by 5 or more, the rogue does something to spook the market, and treats the city as normal for 1 week. Furthermore, those in control of the black market may alert the authorities to the rogue’s presence in an act of reprisal for spooking the market or to divert attention away from their illicit activities. The DCs of the checks are by settlement size and are given in the table.
Community Size | DC | Community Size | DC |
---|---|---|---|
Thorp | 10 | Large Town | 20 |
Hamlet | 12 | Small City | 25 |
Village | 15 | Large City | 30 |
Small Town | 18 | Metropolis | 35 |
Bleeding Attack
(Ex)sn
Camouflage
(Ex)
Canny Observer
(Ex)
Certainty
Prerequisite: Rogue's Edge(Ex)
Chance Feat
Benefit: A rogue may gain any chance feat that she qualifies for in place of a rogue talent.
Combat Swipe
Benefit: A rogue with this talent gains Improved Steal as a bonus feat. At 6th level, she is treated as if she met all the prerequisites for Greater Steal (although she must take the feat as normal).
Combat Trick
Benefit: A rogue who selects this talent gains a bonus combat feat.
Deft Palm
(Ex)
Esoteric Scholar
(Ex)
Expert Leaper
(Ex)
Extinguishing Strike
(Ex)sn
Fast Stealth
(Ex)
Flaying Slice
(Ex)
When you successfully sneak attack a creature, you may spend up to half your sneak attack dice to reduce the creature’s natural armor class by 1 for each die spent, to a minimum of 0. You may do this multiple times with multiple strikes. The loss of natural armor lasts until the creature heals at least 5 hit points per point of natural armor lost.
Follow Clues
(Ex)
Getaway Artist
(Ex)
Hold Breath
(Ex)
Know How To Bleed
(Ex)
Lasting Poison
(Ex)
Ledge Walker
(Ex)
Magical Trapfinding
(Ex)
Nimble Climber
(Ex)
Poison Use
(Ex)
Positioning Attack
(Ex)
Powerful Sneak
(Ex)sn
Quick Disable
(Ex)
Quick Disguise
(Ex)
Disguise | Time | Disguise | Time |
---|---|---|---|
Minor details only | full-round action | ||
Disguise as a different gender | 1 minute | Disguise as a different age category | 1 minute |
Disguise as a different race | 1 minute | Disguise as a different size category | 1 minute |
Resiliency
(Ex)
Rogue Crawl
(Ex)
Rope Master
(Ex)
Slow Reactions
(Ex)sn
Stand Up
(Ex)
Stolen Blood
(Su)
Strong Stroke
(Ex)
Survivalist
(Ex)
Terrain Mastery
(Ex)
Trap Spotter
(Ex)
Underhanded Trick
Benefit: A rogue who selects this talent gains Improved Dirty Trick as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness.
Wall Scramble
(Ex)