Difference between revisions of "Monster2"
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<nowiki>{{</nowiki>Monster2|Name=Rakshasa<br> | <nowiki>{{</nowiki>Monster2|Name=Rakshasa<br> | ||
|Categories=Golden Isles, Umber<br> | |Categories=Golden Isles, Umber<br> | ||
+ | |XP=10<br> | ||
|CR=10<br> | |CR=10<br> | ||
|Race=Human<br> | |Race=Human<br> | ||
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|SP=16<br> | |SP=16<br> | ||
|StandardActions=<br> | |StandardActions=<br> | ||
− | <div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div> | + | <nowiki><div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div></nowiki><br> |
− | <div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br> | + | <nowiki><div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br></nowiki><br> |
− | ❖ Increase duration to 1 round.</div> | + | <nowiki> ❖ Increase duration to 1 round.</div></nowiki><br> |
|FullroundActions=<br> | |FullroundActions=<br> | ||
|MoveActions=<br> | |MoveActions=<br> | ||
Line 71: | Line 72: | ||
|Languages=Common, Undercommon<br> | |Languages=Common, Undercommon<br> | ||
|Equipment=leather armor, flint spear, shortbow with 20 flint arrows<br> | |Equipment=leather armor, flint spear, shortbow with 20 flint arrows<br> | ||
+ | |Yield=bear pelt (5 gp)<br> | ||
|Climate=temperate and hot<br> | |Climate=temperate and hot<br> | ||
|Terrain=forests and deserts<br> | |Terrain=forests and deserts<br> | ||
|RegionTags=NorthEmpire, Ravalon<br> | |RegionTags=NorthEmpire, Ravalon<br> | ||
+ | |ActivityCycle=Nocturnal<br> | ||
+ | |Diet=Omnivore<br> | ||
+ | |SocialBehavior=Social<br> | ||
|Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation<br> | |Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation<br> | ||
|Description= | |Description= | ||
Line 80: | Line 85: | ||
Martial Focus: ★<br> | Martial Focus: ★<br> | ||
Spell Point: ❖<br> | Spell Point: ❖<br> | ||
+ | |||
+ | {{#cargo_declare:_table=Monster|Name=Wikitext|Categories=Wikitext|CR=Wikitext|XP=Integer|Alignment=Wikitext|Size=Wikitext|Type=Wikitext|SubTypes=Wikitext | ||
+ | |Init=Wikitext|Perception=Wikitext|Senses=Wikitext|AC=Integer|TouchAC=Integer|FlatfootedAC=Integer|ACBonus=Wikitext | ||
+ | |hp=Wikitext|hpBonus=Wikitext|Fort=Wikitext|Ref=Wikitext|Will=Wikitext|saveBonus=Wikitext|DR=Wikitext|SR=Wikitext|Immune=Wikitext|Speed=Wikitext | ||
+ | |Space=Wikitext|Reach=Wikitext | ||
+ | |CL=Wikitext|MSB=Wikitext|AltMSB=Wikitext|MSD=Wikitext|AltMSD=Wikitext|Concentration=Wikitext|Tradition=Wikitext|CAM=Wikitext|SP=Wikitext|Spheres=Wikitext | ||
+ | |StandardActions=Wikitext|FullroundActions=Wikitext|MoveActions=Wikitext|SwiftActions=Wikitext|ImmediateActions=Wikitext|FreeActions=Wikitext|SpecialAbilities=Wikitext|SpecialQualities=Wikitext | ||
+ | |Strength=Wikitext|Dexterity=Wikitext|Constitution=Wikitext|Intelligence=Wikitext|Wisdom=Wikitext|Charisma=Wikitext | ||
+ | |BAB=Wikitext|CMB=Wikitext|AltCMB=Wikitext|CMD=Wikitext|AltCMD=Wikitext|MMD=Wikitext|AltMMD=Wikitext|TEN=Wikitext|AltTenacity=Wikitext | ||
+ | |Feats=Wikitext|Talents=Wikitext|Skills=Wikitext|Languages=Wikitext|Equipment=Wikitext|Yield=Wikitext | ||
+ | |Fluff=Wikitext|Description=Wikitext|Climate=Wikitext|Terrain=Wikitext|RegionTags=Wikitext | ||
+ | |ActivityCycle=Wikitext|Diet=Wikitext|SocialBehavior=Wikitext}} | ||
</noinclude><!-- | </noinclude><!-- | ||
− | --><includeonly>{{#cargo_store:_table=Monster|Name={{{Name|{{SUBPAGENAME}}}}}|Categories={{{Categories|}}}|CR={{{CR|}}}|Alignment={{{Alignment|}}}|Size={{{Size|}}}|Type={{{Type|}}}|SubTypes={{{SubTypes|}}} | + | --><includeonly>{{#cargo_store:_table=Monster|Name={{{Name|{{SUBPAGENAME}}}}}|Categories={{{Categories|}}}|CR={{{CR|}}}|XP={{{XP|}}}|Alignment={{{Alignment|}}}|Size={{{Size|}}}|Type={{{Type|}}}|SubTypes={{{SubTypes|}}} |
|Init={{{Init|}}}|Perception={{{Perception|}}}|Senses={{{Senses|}}}|AC={{{AC|}}}|TouchAC={{{Touch|}}}|FlatfootedAC={{{FF|}}}|ACBonus={{{ACBonus|}}} | |Init={{{Init|}}}|Perception={{{Perception|}}}|Senses={{{Senses|}}}|AC={{{AC|}}}|TouchAC={{{Touch|}}}|FlatfootedAC={{{FF|}}}|ACBonus={{{ACBonus|}}} | ||
|hp={{{hp|}}}|hpBonus={{{hpBonus|}}}|Fort={{{Fort|}}}|Ref={{{Ref|}}}|Will={{{Will|}}}|saveBonus={{{saveBonus|}}}|DR={{{DR|}}}|SR={{{SR|}}}|Immune={{{Immune|}}}|Speed={{{Speed|}}} | |hp={{{hp|}}}|hpBonus={{{hpBonus|}}}|Fort={{{Fort|}}}|Ref={{{Ref|}}}|Will={{{Will|}}}|saveBonus={{{saveBonus|}}}|DR={{{DR|}}}|SR={{{SR|}}}|Immune={{{Immune|}}}|Speed={{{Speed|}}} | ||
Line 91: | Line 108: | ||
|BAB={{{BAB|}}}|CMB={{{CMB|}}}|AltCMB={{{AltCMB|}}}|CMD={{{CMD|}}}|AltCMD={{{AltCMD|}}}|MMD={{{MMD|}}}|AltMMD={{{AltMMD|}}}|TEN={{{TEN|}}}|AltTenacity={{{AltTenacity|}}} | |BAB={{{BAB|}}}|CMB={{{CMB|}}}|AltCMB={{{AltCMB|}}}|CMD={{{CMD|}}}|AltCMD={{{AltCMD|}}}|MMD={{{MMD|}}}|AltMMD={{{AltMMD|}}}|TEN={{{TEN|}}}|AltTenacity={{{AltTenacity|}}} | ||
|StandardActions={{{StandardActions}}}|FullroundActions={{{FullroundActions|}}}|MoveActions={{{MoveActions|}}}|SwiftActions={{{SwiftActions|}}}|ImmediateActions={{{ImmediateActions|}}}|FreeActions={{{FreeActions|}}}|SpecialAbilities={{{SpecialAbilities|}}}|SpecialQualities={{{SpecialQualities|}}} | |StandardActions={{{StandardActions}}}|FullroundActions={{{FullroundActions|}}}|MoveActions={{{MoveActions|}}}|SwiftActions={{{SwiftActions|}}}|ImmediateActions={{{ImmediateActions|}}}|FreeActions={{{FreeActions|}}}|SpecialAbilities={{{SpecialAbilities|}}}|SpecialQualities={{{SpecialQualities|}}} | ||
− | |Feats={{{Feats|}}}|Talents={{{Talents|}}}|Skills={{{Skills|}}}|Languages={{{Languages|}}}|Equipment={{{Equipment|}}} | + | |Feats={{{Feats|}}}|Talents={{{Talents|}}}|Skills={{{Skills|}}}|Languages={{{Languages|}}}|Equipment={{{Equipment|}}}|Yield={{{Yield|}}} |
− | |Fluff={{{Fluff|}}}|Description={{{Description|}}}|Climate={{{Climate|}}}|Terrain={{{Terrain|}}}|RegionTags={{{RegionTags|}}} }}<!-- | + | |Fluff={{{Fluff|}}}|Description={{{Description|}}}|Climate={{{Climate|}}}|Terrain={{{Terrain|}}}|RegionTags={{{RegionTags|}}} |
+ | |ActivityCycle={{{ActivityCycle|}}}|Diet={{{Diet|}}}|SocialBehavior={{{SocialBehavior|}}}}}<!-- | ||
+ | |||
+ | -->{{#vardefine:TEN-None|{{#lsth:GM:Tenacity|None}}}}{{#vardefine:TEN-Fearless|{{#lsth:GM:Tenacity|Fearless}}}}{{#vardefine:TEN-Brave|{{#lsth:GM:Tenacity|Brave}}}}{{#vardefine:TEN-Steady|{{#lsth:GM:Tenacity|Steady}}}}{{#vardefine:TEN-Nervous|{{#lsth:GM:Tenacity|Nervous}}}}{{#vardefine:TEN-Cowardly|{{#lsth:GM:Tenacity|Cowardly}}}}<!-- | ||
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-->{{#if: {{{Talents|}}}|<div><b>Talents</b> {{{Talents}}}</div>|}}</div><!-- | -->{{#if: {{{Talents|}}}|<div><b>Talents</b> {{{Talents}}}</div>|}}</div><!-- | ||
− | -->{{#if: {{{Equipment|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Items</div> | + | -->{{#if: {{{Equipment|}}}{{{Yield|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Items</div> |
− | <div style="padding-left:5px;padding-right:5px;">{{#if: {{{Equipment|}}}|<div><b>Equipment</b> {{{Equipment}}}</div>|}}</div><!-- | + | <div style="padding-left:5px;padding-right:5px;"><!-- |
− | -->|}} | + | |
− | </div></div></includeonly> | + | -->{{#if: {{{Equipment|}}}|<div><b>Equipment</b> {{{Equipment}}}</div>|}}<!-- |
+ | -->{{#if: {{{Yield|}}}|<div><b>Yield</b> {{{Yield}}}</div>|}}<!-- | ||
+ | |||
+ | --></div>|}}<!-- | ||
+ | |||
+ | -->{{#if: {{{Climate|}}}{{{Terrain|}}}{{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Habitats and Lifestyle</div><div style="padding-left:5px;padding-right:5px;"><!-- | ||
+ | |||
+ | -->{{#if: {{{Climate|}}}{{{Terrain|}}}|<div><b>Habitat</b> {{#if: {{{Climate|}}}|{{{Climate}}}|}} {{#if: {{{Terrain|}}}|{{{Terrain}}}|}}</div>|}}<!-- | ||
+ | -->{{#if: {{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div><!-- | ||
+ | -->{{#if: {{{ActivityCycle|}}}|<b>Activity Cycle</b> {{{ActivityCycle}}} <wbr>|}}{{#if: {{{Diet|}}}|<b>Diet</b> {{{Diet}}} <wbr>|}} {{#if: {{{SocialBehavior|}}}|<b>Social Behavior</b> {{{SocialBehavior}}}|}}<!-- | ||
+ | --></div>|}}<!-- | ||
+ | |||
+ | --></div>|}} | ||
+ | </div></div> | ||
+ | |||
+ | {{{Description|}}}</includeonly> |
Latest revision as of 21:28, 30 June 2021
Usage:
{{Monster2|Name=Rakshasa
|Categories=Golden Isles, Umber
|XP=10
|CR=10
|Race=Human
|Class=warrior
|Level=1
|Alignment=LE
|Size=Medium
|Type=outsider
|SubTypes=native, shapechanger
|Init=+9
|Perception=+17
|Senses=darkvision 60 ft.
|AC=25
|Touch=16
|FF=19
|ACBonus=+5 Dex, +1 dodge, +9 natural
|hp=131
|hpBonus=13d10+60
|Fort=+10
|Ref=+14
|Will=+9
|saveBonus=+2 Will vs sleep
|DR=10/good and piercing
|SR=21
|Immune=mind-affecting effects
|Speed=40 ft.
|Space=10 ft. (leave blank if 5 ft.)
|Reach=10 ft. (leave blank if 5 ft.)
|CL=6
|MSB=+13
|AltMSB=+4 with Illusion
|MSD=24
|AltMSD=+4 vs Illusion
|Concentration=+16
|Tradition=Natural (none)
|SP=16
|StandardActions=
<div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div>
<div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br>
❖ Increase duration to 1 round.</div>
|FullroundActions=
|MoveActions=
|SwiftActions=
|ImmediateActions=
|FreeActions=
|SpecialAbilities=
|SpecialQualities=
|Str=16
|Dex=20
|Con=22
|Int=13
|Wis=13
|Cha=17
|BAB=+12
|CMB=+15
|AltCMB=+2 Trip
|CMD=30
|AltCMD=+2 vs Trip
|MMD=27
|AltMMD=+4 vs Intimidate
|TEN=Brave
|AltTenacity=Nervous without a leader.
|Feats=Dodge, Improved Critical (kukri), Improved Initiative, Mobility, Quicken Spell, Spring Attack, Weapon Finesse
|Talents=Shield(Cover Ally, Deflecting Shield), Warleader
|Skills=Bluff +23, Diplomacy +19, Disguise +27, Perception +17, Perform +19, Sense Motive +17, Stealth +21
|RacialSkills=+4 Bluff, +8 Disguise
|Languages=Common, Undercommon
|Equipment=leather armor, flint spear, shortbow with 20 flint arrows
|Yield=bear pelt (5 gp)
|Climate=temperate and hot
|Terrain=forests and deserts
|RegionTags=NorthEmpire, Ravalon
|ActivityCycle=Nocturnal
|Diet=Omnivore
|SocialBehavior=Social
|Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation
|Description=
}}
Martial Focus: ★
Spell Point: ❖
This template defines the table "Monster". View table.