Difference between revisions of "Monster2"
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<nowiki>{{</nowiki>Monster2|Name=Rakshasa<br> | <nowiki>{{</nowiki>Monster2|Name=Rakshasa<br> | ||
|Categories=Golden Isles, Umber<br> | |Categories=Golden Isles, Umber<br> | ||
+ | |XP=10<br> | ||
|CR=10<br> | |CR=10<br> | ||
|Race=Human<br> | |Race=Human<br> | ||
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− | --><includeonly>{{#cargo_store:_table=Monster|Name={{{Name|{{SUBPAGENAME}}}}}|Categories={{{Categories|}}}|CR={{{CR|}}}|Alignment={{{Alignment|}}}|Size={{{Size|}}}|Type={{{Type|}}}|SubTypes={{{SubTypes|}}} | + | --><includeonly>{{#cargo_store:_table=Monster|Name={{{Name|{{SUBPAGENAME}}}}}|Categories={{{Categories|}}}|CR={{{CR|}}}|XP={{{XP|}}}|Alignment={{{Alignment|}}}|Size={{{Size|}}}|Type={{{Type|}}}|SubTypes={{{SubTypes|}}} |
|Init={{{Init|}}}|Perception={{{Perception|}}}|Senses={{{Senses|}}}|AC={{{AC|}}}|TouchAC={{{Touch|}}}|FlatfootedAC={{{FF|}}}|ACBonus={{{ACBonus|}}} | |Init={{{Init|}}}|Perception={{{Perception|}}}|Senses={{{Senses|}}}|AC={{{AC|}}}|TouchAC={{{Touch|}}}|FlatfootedAC={{{FF|}}}|ACBonus={{{ACBonus|}}} | ||
|hp={{{hp|}}}|hpBonus={{{hpBonus|}}}|Fort={{{Fort|}}}|Ref={{{Ref|}}}|Will={{{Will|}}}|saveBonus={{{saveBonus|}}}|DR={{{DR|}}}|SR={{{SR|}}}|Immune={{{Immune|}}}|Speed={{{Speed|}}} | |hp={{{hp|}}}|hpBonus={{{hpBonus|}}}|Fort={{{Fort|}}}|Ref={{{Ref|}}}|Will={{{Will|}}}|saveBonus={{{saveBonus|}}}|DR={{{DR|}}}|SR={{{SR|}}}|Immune={{{Immune|}}}|Speed={{{Speed|}}} | ||
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|Fluff={{{Fluff|}}}|Description={{{Description|}}}|Climate={{{Climate|}}}|Terrain={{{Terrain|}}}|RegionTags={{{RegionTags|}}} | |Fluff={{{Fluff|}}}|Description={{{Description|}}}|Climate={{{Climate|}}}|Terrain={{{Terrain|}}}|RegionTags={{{RegionTags|}}} | ||
|ActivityCycle={{{ActivityCycle|}}}|Diet={{{Diet|}}}|SocialBehavior={{{SocialBehavior|}}}}}<!-- | |ActivityCycle={{{ActivityCycle|}}}|Diet={{{Diet|}}}|SocialBehavior={{{SocialBehavior|}}}}}<!-- | ||
+ | |||
+ | -->{{#vardefine:TEN-None|{{#lsth:GM:Tenacity|None}}}}{{#vardefine:TEN-Fearless|{{#lsth:GM:Tenacity|Fearless}}}}{{#vardefine:TEN-Brave|{{#lsth:GM:Tenacity|Brave}}}}{{#vardefine:TEN-Steady|{{#lsth:GM:Tenacity|Steady}}}}{{#vardefine:TEN-Nervous|{{#lsth:GM:Tenacity|Nervous}}}}{{#vardefine:TEN-Cowardly|{{#lsth:GM:Tenacity|Cowardly}}}}<!-- | ||
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-->{{#if: {{{Climate|}}}{{{Terrain|}}}|<div><b>Habitat</b> {{#if: {{{Climate|}}}|{{{Climate}}}|}} {{#if: {{{Terrain|}}}|{{{Terrain}}}|}}</div>|}}<!-- | -->{{#if: {{{Climate|}}}{{{Terrain|}}}|<div><b>Habitat</b> {{#if: {{{Climate|}}}|{{{Climate}}}|}} {{#if: {{{Terrain|}}}|{{{Terrain}}}|}}</div>|}}<!-- | ||
-->{{#if: {{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div><!-- | -->{{#if: {{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div><!-- | ||
− | -->{{#if: {{{ActivityCycle|}}}|<b>Activity Cycle</b> {{{ActivityCycle}}} <wbr>|}}{{#if: {{{Diet|}}}|<b>Diet</b> {{{Diet}}} <wbr>|}} {{#if: {{{SocialBehavior|}}}|<b>Social Behavior</b> {{{SocialBehavior}}} | + | -->{{#if: {{{ActivityCycle|}}}|<b>Activity Cycle</b> {{{ActivityCycle}}} <wbr>|}}{{#if: {{{Diet|}}}|<b>Diet</b> {{{Diet}}} <wbr>|}} {{#if: {{{SocialBehavior|}}}|<b>Social Behavior</b> {{{SocialBehavior}}}|}}<!-- |
− | |||
− | |||
--></div>|}}<!-- | --></div>|}}<!-- | ||
--></div>|}} | --></div>|}} | ||
− | </div></div></includeonly> | + | </div></div> |
+ | |||
+ | {{{Description|}}}</includeonly> |
Latest revision as of 21:28, 30 June 2021
Usage:
{{Monster2|Name=Rakshasa
|Categories=Golden Isles, Umber
|XP=10
|CR=10
|Race=Human
|Class=warrior
|Level=1
|Alignment=LE
|Size=Medium
|Type=outsider
|SubTypes=native, shapechanger
|Init=+9
|Perception=+17
|Senses=darkvision 60 ft.
|AC=25
|Touch=16
|FF=19
|ACBonus=+5 Dex, +1 dodge, +9 natural
|hp=131
|hpBonus=13d10+60
|Fort=+10
|Ref=+14
|Will=+9
|saveBonus=+2 Will vs sleep
|DR=10/good and piercing
|SR=21
|Immune=mind-affecting effects
|Speed=40 ft.
|Space=10 ft. (leave blank if 5 ft.)
|Reach=10 ft. (leave blank if 5 ft.)
|CL=6
|MSB=+13
|AltMSB=+4 with Illusion
|MSD=24
|AltMSD=+4 vs Illusion
|Concentration=+16
|Tradition=Natural (none)
|SP=16
|StandardActions=
<div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div>
<div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br>
❖ Increase duration to 1 round.</div>
|FullroundActions=
|MoveActions=
|SwiftActions=
|ImmediateActions=
|FreeActions=
|SpecialAbilities=
|SpecialQualities=
|Str=16
|Dex=20
|Con=22
|Int=13
|Wis=13
|Cha=17
|BAB=+12
|CMB=+15
|AltCMB=+2 Trip
|CMD=30
|AltCMD=+2 vs Trip
|MMD=27
|AltMMD=+4 vs Intimidate
|TEN=Brave
|AltTenacity=Nervous without a leader.
|Feats=Dodge, Improved Critical (kukri), Improved Initiative, Mobility, Quicken Spell, Spring Attack, Weapon Finesse
|Talents=Shield(Cover Ally, Deflecting Shield), Warleader
|Skills=Bluff +23, Diplomacy +19, Disguise +27, Perception +17, Perform +19, Sense Motive +17, Stealth +21
|RacialSkills=+4 Bluff, +8 Disguise
|Languages=Common, Undercommon
|Equipment=leather armor, flint spear, shortbow with 20 flint arrows
|Yield=bear pelt (5 gp)
|Climate=temperate and hot
|Terrain=forests and deserts
|RegionTags=NorthEmpire, Ravalon
|ActivityCycle=Nocturnal
|Diet=Omnivore
|SocialBehavior=Social
|Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation
|Description=
}}
Martial Focus: ★
Spell Point: ❖
This template defines the table "Monster". View table.