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Since the fall of the Third Empire, the lands by the Dragon Sea have been dominated by six nations.
 
  
 
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==Empires==
 
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* '''Kalisa:''' Spreading out along the center portion of the Clear Water river, Kalisa is a light in the darkness after the fall, but a flawed one.  Home to the Faith of Light, the former theocracy is currently under the control of squabbling nobles while dealing with a war against the expansionist Kingdom of Luther to the north, and the threat of another war with the Canton of Vaterin to the east.
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====Capacian Empire====
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'''Majority Race:''' [[Human]]<br>
* '''Luther:''' Occupying the upper valley surrounding the spring of the Clear Water river, Luther is a hardy nation. Many formerly independent peoples form its populace, and nearby independent nations contribute further to the mix with tribute and mercenaries. Though they suppress dissent harshly, rebels and dissidents still nibble at their borders, distracting them from their war with Kalisa.
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The great Capacian Empire was formed by Dranos the Great and expanded by his descendants, it stretches from the deserts of Khitai to the Iscaran Plains, from the Dragonspines to the Vajz mountains.
 
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* '''Luceran:'''The coast-bound tropical nation of Luceran spreads from the mouth of the Clear Water river along the southern coasts of the Dragon Sea. An exotic people of demon summoners, white healers and sea mages, the northern states sometimes have a hard time making sense of the disparate port cities gathered under the rule of the tyrant of Darkport.
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====Mahrdom of Dairin====
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'''Majority Race:''' [[Sahta]]<br>
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Arch-rivals of the Capacian Empire, the Mahrdom have been steadily losing ground over the 150 years with the mahrdom currently ensconced behind the Fortress of Golden Stone.
 
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* '''Vaterin:''' Located on the eastern border of Kalisa, past a spur of the Skyward Peaks, the lands of Vaterin stretches all the way along the Snake River to the eastern coast of the Dragon Sea. The Vaterin armies are unmatched in the field and merciless in conquest. They are currently engaged in a war against the upstart nation of Jamal, and seem to be concentrating on that. The nobles of Kalisa fear the day that Vaterin's eyes might turn west.
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====Sylvar Dynasty====
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'''Majority Race:''' [[Elf]]<br>
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The remnants of the Leysol empire, the Sylvar high elves are extremely isolationist. Except for a few trade ports, no non-elf is allowed in the elven lands under penalty of death. Experience shows that the Sylvar still capable of great magics, but it is unknown how great their power actually is.
 
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* '''Jamal:''' The merchant council of Farview has expanded their reach to control the lands bordering the Great Grass Sea, even conquering more worthy pretenders to the power of the Third Empire. However, once their borders reaches the eastern border of Vaterin they met their match. Jamal has been reduced to a third of its size by the conquest of the Vaterin. Only the grand walls of Farview itself were able to stop their advance.
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====Ravalon====
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'''Majority Race:''' [[Nkosi]] and [[Calviz]]<br>
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The twin kingdoms of upper and lower Ravalon concentrate their settlements around their holy river. Ruled by Nkosi kings with a huge population of Calviz workers and artisans.
 
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* '''Tsamrist:''' East across the narrow Emerald Sea lies the Tsamrist Oligarchy, a closed nation with rumors of shadow magic and extreme opulence. With the decline of Jamal, Tsamrist now rules the trade in the northern Dragon Sea, and their black ships trade from Luceran in the west to Jamal in the north.
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====Empire of Chuum====
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'''Majority Race:''' Dragon and [[Dragonborn]]<br>
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The coast-bound tropical nation of Luceran spreads from the mouth of the Clear Water river along the southern coasts of the Dragon Sea. An exotic people of demon summoners, white healers and sea mages, the northern states sometimes have a hard time making sense of the disparate port cities gathered under the rule of the tyrant of Darkport.
 
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Other smaller nations of note are
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== Smaller Cultures ==
  
 
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* '''Birwa:''' Inhabiting a large peninsula of tropical jungles and mountains, most consider the Birwa to be mere savages, but they do have a spot of civilization in the city of Dragonward. One hundred years ago, they even managed to drive out an invasion by the Tsamrist Oligarchy, through use of guerilla tactics and their necromantic magics.
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====Kingdoms of Hoth====
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'''Majority Race:''' [[Human]]<br>
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A cold land to the north, the Capacian empire was starting to make its presence known before the start of the [[Draven Succession War]].
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* '''Dandras:''' On a tropical mountain island lies the magocracy of Dandras. Their mages are devoted to the furthering of their magics, and seem to regard those without magical talents as mere resources. It is known that they have mastered the magics of time itself, allowing some of their great mages to live far beyond their natural lifespan.
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====Shiel Highlands====
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'''Majority Race:''' [[Halfling]]<br>
* '''Duane:''' Isolated from the surrounding world by the mountains of the World's Spine, the Duane are primarily known for their highly skilled and unbreakable mercenaries.
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Subjugated by the Capacian empire.
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* '''Koyana Kingdoms:''' To the east of Luther lies a collection of small kingdoms nestled against the Skyward Peaks. A noble and honor-bound culture, the kingdoms are well known for their knights and skilled commanders, many of which serve in the Luther forces.
 
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* '''Lara:''' Where the World's Spine runs along the sea far to the south lies Lara, a nation of coastal cities and mountain villages. Trade and song are in the blood of the Lara. Their traders trade far and wide along the southern shores of the Dragon Sea and beyond, but their are more known for their entertainers. A Lara troubadour is priced by any nobleman, but a price that is unlikely to stick around for long.
 
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* '''Shuras:''' In the Dragon Sea, south of Dandras and east of Birwa, lies the large tropical island nation of Shuras. Though the islands are mostly populated by tribal savages, trade cities on the coasts have achieved a modicum of culture and civilization, and west and north along the coasts.
 
 
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* '''Suran:''' Nestled against the World's Spine west of Kalisa, Suran is a major trading partner of the nation. It is also a nation of necromancers. The undead form their work force, their armies, and part of the council that leads the nation. The nation has shown little interest in expansion, and has indeed in the past provided Kalisa with non-military aid against Luther.
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====Wrenadia====
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'''Majority Race:''' [[Human]] and [[Undine]]<br>
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A series of city states widely engaged in trade.
 
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  <div class="small-12 columns">Lore</div>
 
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  <div class="small-6 medium-3 large-3 columns">[[Cities]]</div>
 
  <div class="small-6 medium-3 large-3 columns">[[Places]]</div>
 
  <div class="small-6 medium-3 large-3 columns">[[People]]</div>
 
  <div class="small-6 medium-3 large-3 columns">[[Organizations]]</div>
 
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Latest revision as of 11:32, 8 August 2019

Main > Realms

Map of the Known World

KnownWorld.PNG

Empires

Capacian Empire

Majority Race: Human
The great Capacian Empire was formed by Dranos the Great and expanded by his descendants, it stretches from the deserts of Khitai to the Iscaran Plains, from the Dragonspines to the Vajz mountains.

Mahrdom of Dairin

Majority Race: Sahta
Arch-rivals of the Capacian Empire, the Mahrdom have been steadily losing ground over the 150 years with the mahrdom currently ensconced behind the Fortress of Golden Stone.

Sylvar Dynasty

Majority Race: Elf
The remnants of the Leysol empire, the Sylvar high elves are extremely isolationist. Except for a few trade ports, no non-elf is allowed in the elven lands under penalty of death. Experience shows that the Sylvar still capable of great magics, but it is unknown how great their power actually is.

Ravalon

Majority Race: Nkosi and Calviz
The twin kingdoms of upper and lower Ravalon concentrate their settlements around their holy river. Ruled by Nkosi kings with a huge population of Calviz workers and artisans.

Empire of Chuum

Majority Race: Dragon and Dragonborn
The coast-bound tropical nation of Luceran spreads from the mouth of the Clear Water river along the southern coasts of the Dragon Sea. An exotic people of demon summoners, white healers and sea mages, the northern states sometimes have a hard time making sense of the disparate port cities gathered under the rule of the tyrant of Darkport.

Smaller Cultures

Kingdoms of Hoth

Majority Race: Human
A cold land to the north, the Capacian empire was starting to make its presence known before the start of the Draven Succession War.

Shiel Highlands

Majority Race: Halfling
Subjugated by the Capacian empire.

Wrenadia

Majority Race: Human and Undine
A series of city states widely engaged in trade.

Lore