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Difference between revisions of "Races"

From Titan's Teeth

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{{TOC}}
 
{{TOC}}
  
{{ColCard|[[Human]]|3|W|The descendants of the Third Empire have rebounded from that old catastrophe, and their lands stretch from the shores of the Dragon Sea to the World's Spine.
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{{ColCard|[[Dwarf]]|3|W|'''Ability Score Racial Traits:''' +2 Constitution, +2 Wisdom, -2 Dexterity<br>
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'''Type:''' Humanoid (dwarf)<br>
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'''Size:''' Medium<br>
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'''Base Speed:''' 20 feet, but never modified by armor or encumbrance.
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* '''Hardy:''' +4 racial bonus on Fortitude saving throws against disease and poison.
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* '''Heart of Stone:''' Spell resistance equal to 6 + their character level.
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* '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light.
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* '''Stability:''' +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.}}
  
'''Ability Score Racial Traits:''' +2 to One Ability Score<br>
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{{ColCard|[[Halfling]]|3|W|'''Ability Score Racial Traits:''' +2 Dexterity, +2 Charisma, -2 Strength<br>
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'''Type:''' Humanoid (halfling)<br>
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'''Size:''' Small<br>
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'''Base Speed:''' 20 feet
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* '''Halfling Luck:''' Halflings receive a +1 racial bonus on all saving throws.
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* '''Keen Senses:''' Halflings receive a +2 racial bonus on Perception checks.
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* '''Sure-Footed:''' Halflings receive a +2 racial bonus on Acrobatics and Climb checks.}}
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{{ColCard|[[Human]]|3|W|'''Ability Score Racial Traits:''' +2 to One Ability Score<br>
 
'''Type:''' Humanoid (human)<br>
 
'''Type:''' Humanoid (human)<br>
 
'''Size:''' Medium<br>
 
'''Size:''' Medium<br>
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* '''Bonus Feat:''' Humans select one extra feat at 1st level.}}
 
* '''Bonus Feat:''' Humans select one extra feat at 1st level.}}
  
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{{ColCard|Ratfolk|3|W|'''Ability Score Racial Traits:''' +2 Dexterity, +2 Intelligence, -2 Strength<br>
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'''Type:''' Humanoid (ratfolk)<br>
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'''Size:''' Small<br>
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'''Base Speed:''' 20 feet<br>
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* '''Keen Senses:''' Halflings receive a +2 racial bonus on Perception checks.
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* '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light.
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Incomplete (Bard/Craftsman)
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* '''Rodent Empathy:''' Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
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* '''Social:''' Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.}}
 
{{#gmsection:
 
{{#gmsection:
 
== Hidden Races ==
 
== Hidden Races ==

Revision as of 12:33, 8 August 2019

Main > > Character Creation > Races

Dwarf

Ability Score Racial Traits: +2 Constitution, +2 Wisdom, -2 Dexterity
Type: Humanoid (dwarf)
Size: Medium
Base Speed: 20 feet, but never modified by armor or encumbrance.

  • Hardy: +4 racial bonus on Fortitude saving throws against disease and poison.
  • Heart of Stone: Spell resistance equal to 6 + their character level.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
  • Stability: +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

Halfling

Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Strength
Type: Humanoid (halfling)
Size: Small
Base Speed: 20 feet

  • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
  • Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
  • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Human

Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet

  • Bonus Feat: Humans select one extra feat at 1st level.

Ratfolk

Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Strength
Type: Humanoid (ratfolk)
Size: Small
Base Speed: 20 feet

  • Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.

Incomplete (Bard/Craftsman)

  • Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
  • Social: Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.