Difference between revisions of "Races"
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− | {{ColCard|[[ | + | {{ColCard|[[Dwarf]]|3|W|'''Ability Score Racial Traits:''' +2 Constitution, +2 Wisdom, -2 Dexterity<br> |
+ | '''Type:''' Humanoid (dwarf)<br> | ||
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 20 feet, but never modified by armor or encumbrance. | ||
+ | * '''Hardy:''' +4 racial bonus on Fortitude saving throws against disease and poison. | ||
+ | * '''Heart of Stone:''' Spell resistance equal to 6 + their character level. | ||
+ | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light. | ||
+ | * '''Stability:''' +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.}} | ||
− | '''Ability Score Racial Traits:''' +2 to One Ability Score<br> | + | {{ColCard|[[Halfling]]|3|W|'''Ability Score Racial Traits:''' +2 Dexterity, +2 Charisma, -2 Strength<br> |
+ | '''Type:''' Humanoid (halfling)<br> | ||
+ | '''Size:''' Small<br> | ||
+ | '''Base Speed:''' 20 feet | ||
+ | * '''Halfling Luck:''' Halflings receive a +1 racial bonus on all saving throws. | ||
+ | * '''Keen Senses:''' Halflings receive a +2 racial bonus on Perception checks. | ||
+ | * '''Sure-Footed:''' Halflings receive a +2 racial bonus on Acrobatics and Climb checks.}} | ||
+ | |||
+ | {{ColCard|[[Human]]|3|W|'''Ability Score Racial Traits:''' +2 to One Ability Score<br> | ||
'''Type:''' Humanoid (human)<br> | '''Type:''' Humanoid (human)<br> | ||
'''Size:''' Medium<br> | '''Size:''' Medium<br> | ||
Line 10: | Line 25: | ||
* '''Bonus Feat:''' Humans select one extra feat at 1st level.}} | * '''Bonus Feat:''' Humans select one extra feat at 1st level.}} | ||
+ | {{ColCard|Ratfolk|3|W|'''Ability Score Racial Traits:''' +2 Dexterity, +2 Intelligence, -2 Strength<br> | ||
+ | '''Type:''' Humanoid (ratfolk)<br> | ||
+ | '''Size:''' Small<br> | ||
+ | '''Base Speed:''' 20 feet<br> | ||
+ | |||
+ | * '''Keen Senses:''' Halflings receive a +2 racial bonus on Perception checks. | ||
+ | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light. | ||
+ | Incomplete (Bard/Craftsman) | ||
+ | * '''Rodent Empathy:''' Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills). | ||
+ | * '''Social:''' Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.}} | ||
{{#gmsection: | {{#gmsection: | ||
== Hidden Races == | == Hidden Races == |
Revision as of 12:33, 8 August 2019
Main > > Character Creation > Races |
Contents
Dwarf
Ability Score Racial Traits: +2 Constitution, +2 Wisdom, -2 Dexterity
Type: Humanoid (dwarf)
Size: Medium
Base Speed: 20 feet, but never modified by armor or encumbrance.
- Hardy: +4 racial bonus on Fortitude saving throws against disease and poison.
- Heart of Stone: Spell resistance equal to 6 + their character level.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
- Stability: +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Halfling
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Strength
Type: Humanoid (halfling)
Size: Small
Base Speed: 20 feet
- Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
- Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
- Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Human
Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet
- Bonus Feat: Humans select one extra feat at 1st level.
Ratfolk
Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Strength
Type: Humanoid (ratfolk)
Size: Small
Base Speed: 20 feet
- Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
Incomplete (Bard/Craftsman)
- Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
- Social: Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.