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Difference between revisions of "Races"

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{{#gmsection:
 
{{#gmsection:
 
== Hidden Races ==
 
== Hidden Races ==
{{ColCard|[[Elves]]|3|W|
 
}}
 
 
 
 
{{ColCard|[[Aasimar]]|3|W|Some of the paladin families of Kalisa are descended from angels, giving them an air of charisma and supernatural powers.
 
{{ColCard|[[Aasimar]]|3|W|Some of the paladin families of Kalisa are descended from angels, giving them an air of charisma and supernatural powers.
  
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* '''Light Wielder:''' Aasimars gain the Light sphere for free.
 
* '''Light Wielder:''' Aasimars gain the Light sphere for free.
 
* Gain one random variant Aasimar ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/#Variant_Abilities_and_Physical_Features here]}}
 
* Gain one random variant Aasimar ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/#Variant_Abilities_and_Physical_Features here]}}
 
{{ColCard|[[Dverg]]|3|W|Descended from mountain spirits of earth, usually found in isolated mountain villages, they are hardy with an affinity for stone and metal.
 
 
'''Ability Score Racial Traits:''' +2 Constitution, +2 Wisdom, -2 Dexterity<br>
 
'''Type:''' Humanoid (earth, native outsider)<br>
 
'''Size:''' Medium<br>
 
'''Base Speed:''' 20 feet, but never modified by armor or encumbrance.
 
* '''Craftsman:''' +2 racial bonus on all Craft and Profession checks on stone and metal items.
 
* '''Hardy:''' +4 racial bonus on Fortitude saving throws against disease and poison.
 
* '''Stability:''' +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
 
* '''Stonecunning:''' +2 racial bonus on active Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.
 
* '''Tremorsense 20 ft.:''' Is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground (including walls, trees, furniture, etc).}}
 
  
 
{{ColCard|[[Fetchling]]|3|W|Driven by the blood of the fey folk, usually from villages on the edges of civilization, they are lithe and graceful, at home in nature and resistant to the traditional magics of the fey.
 
{{ColCard|[[Fetchling]]|3|W|Driven by the blood of the fey folk, usually from villages on the edges of civilization, they are lithe and graceful, at home in nature and resistant to the traditional magics of the fey.

Revision as of 12:35, 8 August 2019

Main > > Character Creation > Races

Dwarf

Ability Score Racial Traits: +2 Constitution, +2 Wisdom, -2 Dexterity
Type: Humanoid (dwarf)
Size: Medium
Base Speed: 20 feet, but never modified by armor or encumbrance.

  • Hardy: +4 racial bonus on Fortitude saving throws against disease and poison.
  • Heart of Stone: Spell resistance equal to 6 + their character level.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
  • Stability: +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

Halfling

Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Strength
Type: Humanoid (halfling)
Size: Small
Base Speed: 20 feet

  • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
  • Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
  • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Human

Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet

  • Bonus Feat: Humans select one extra feat at 1st level.

Ratfolk

Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Strength
Type: Humanoid (ratfolk)
Size: Small
Base Speed: 20 feet

  • Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
  • Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
  • Social: Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.