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Difference between revisions of "Cultures"

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{{BreadCrumbs| > [[Character Creation]]}}__NOTOC__
 
{{BreadCrumbs| > [[Character Creation]]}}__NOTOC__
  
{{ColCard|Cosmopolitan Metropolis|
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{{ColCard|Imperial Cosmopolitan|
 
The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.
 
The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.
  
* '''Streetwise:''' Citydwellers gain a +2 racial bonus on all Knowledge(local) skill check.
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* '''Streetwise:''' Citydwellers gain a +2 racial bonus on all Knowledge(local) checks.
 
* '''Skilled:''' Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.
 
* '''Skilled:''' Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Common, any one modern, civilized language
 
  
'''Culture Classes:''' }}
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'''Languages:''' Common, any one modern, civilized language}}
  
{{ColCard|Ael of Athasia|
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{{ColCard|Imperial Rural|
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Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target.
  
*  
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* '''Healthy Living:'''  Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases.
*  
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* '''Working the Land:''' Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks.
*  
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* '''Self-sufficient:''' Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill.
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* '''Militia Training:''' Ruraldwellers gain the [[Equipment Sphere#Peasant Training|Peasant Training]] Equipment talent.
  
'''Culture Classes:''' }}
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'''Languages:''' Common}}
  
{{ColCard|Ael of Capacia|
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{{ColCard|Outlander|
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Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness.
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* '''Survivor:''' Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks.
  
*
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'''Languages:''' Common, the language of one barbarian tribe or monster group that lived in your region}}
*
 
*
 
 
 
'''Culture Classes:''' }}
 
  
 
{{ColCard|Ael of Dicea|
 
{{ColCard|Ael of Dicea|

Revision as of 00:26, 9 August 2019

Main > > Character Creation > Cultures

Imperial Cosmopolitan

The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.

  • Streetwise: Citydwellers gain a +2 racial bonus on all Knowledge(local) checks.
  • Skilled: Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Common, any one modern, civilized language

Imperial Rural

Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target.

  • Healthy Living: Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases.
  • Working the Land: Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks.
  • Self-sufficient: Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill.
  • Militia Training: Ruraldwellers gain the Peasant Training Equipment talent.

Languages: Common

Outlander

Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness.

  • Survivor: Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks.

Languages: Common, the language of one barbarian tribe or monster group that lived in your region

Ael of Dicea

Culture Classes:

Ael of Halacia

Culture Classes:

Ael of Wyrmicia

Culture Classes:

Dragonspines Border Kingdom

Culture Classes:

Dwarven Holds

Culture Classes:

Shiel Highlands

Culture Classes:

}}