Difference between revisions of "Improvised Weapon Mastery"
From Titan's Teeth
Dicemonger (talk | contribs) (Created page with "{{Feat|Header=Melee| Cat=Combat| Prereq=BAB +6, Catch Off-Guard Short=Make an improvised weapon deadly.| Fluff=You can turn nearly any object into a deadly weapon, from a...") |
Dicemonger (talk | contribs) |
||
Line 1: | Line 1: | ||
{{Feat|Header=Melee| | {{Feat|Header=Melee| | ||
Cat=Combat| | Cat=Combat| | ||
− | Prereq=BAB +6, [[Catch Off-Guard]] | + | Prereq=BAB +6, [[Catch Off-Guard]]| |
Short=Make an improvised weapon deadly.| | Short=Make an improvised weapon deadly.| | ||
Fluff=You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.| | Fluff=You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.| |
Revision as of 20:37, 17 August 2019
Main > Feats > Melee > Improvised Weapon Mastery |
(Combat)
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
Prerequisites: BAB +6, Catch Off-Guard
Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
Prerequisite for: No results
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.