Actions

Difference between revisions of "Character Options"

From Titan's Teeth

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{{#gmsection:
 
{{#gmsection:
 
== Hidden Backgrounds ==
 
== Hidden Backgrounds ==
{{ColCard|Dwarven Ancestry|3|W|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race.
+
{{ColCard|Dwarven Emigrant|3|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race.
  
O You grew up in the empire where your parents own their own business: Gain 150 gold pieces for your starting purse.<br>
+
You grew up in the empire where your parents own their own business.
O Your parents emigrated to the empire where your skills were in high demand: Gain 2 skill points which can be used for Craft or Profession skills.<br>
 
O You hail from the Dwarven Holds: {{link|Cultures|Dwarven Holds}} culture}}
 
  
{{ColCard|Elven Ancestry|3|W|You are of elven ancestry, giving you the {{link|Races|Elf}} race.
+
If your family knows where you are, they can send a monthly stipend of (1d4+1)x10 gold pieces (rolled once upon selecting the background). Gain three times your monthly stipend for your starting purse.}}
  
O You grew up in the empire as part of a wealthy elven merchant house: Gain 150 gold pieces for your starting purse.<br>
+
{{ColCard|Dwarven Holds|3|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race.
O Your parents lived a nomadic lifestyle, never talking much about what they experienced during the war: Gain 1 rank in Ride and Survival
 
O You disagreed fundamentally with the beliefs of elven superiority and left your enclave: {{link|Cultures|Elven Enclave}} culture}}
 
  
{{ColCard|Halfling Ancestry|3|W|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
+
You hail from the Dwarven Holds giving you the {{link|Cultures|Dwarven Holds}} culture.}}
  
O You grew up in the slums of an imperial city: Gain 1 rank in Knowledge(local) and 1 rank in a Craft Skill, Profession skill or Sleight of Hands<br>
+
{{ColCard|Elven Enclave|3|You are of elven ancestry, giving you the {{link|Races|Elf}} race.
O You grew up in a halfling caravan, criss-crossing the empire: {{link|Cultures|Halfling Caravaner}} culture<br>
 
O You are a highlander of the Shiel Highlands: {{link|Cultures|Shiel Highlander}} culture}}
 
  
{{ColCard|Ratfolk Ancestry|3|W|You are of ratfolk ancestry, giving you the {{link|Races|Ratfolk}} race. You are welcome in any ratfolk warren.
+
You disagreed fundamentally with the beliefs of elven superiority and left your enclave. You get the {{link|Cultures|Elven Enclave}} culture.}}
  
O You grew up in a ratfolk warren somewhere in the empire: Gain 1 rank in Sense Motive and 1 rank in a Craft Skill, Profession skill or Sleight of Hands<br>
+
{{ColCard|Elven House|3|You are of elven ancestry, giving you the {{link|Races|Elf}} race.
O Your parents managed to make themselves useful enough to escape the slums: Gain 1 rank in a Craft or Profession skill and 1 rank in Diplomacy or Knowledge(local)<br>
 
O Leaving your kin behind, you broke your bonds to your people: Gain 1 feat, but lose your Social racial trait}}
 
  
{{ColCard|Foundling|3|W|You grew up among a race not of your own ancestry.
+
You grew up in the empire as part of a wealthy elven merchant house.
 +
 
 +
If your family knows where you are, they can send a monthly stipend of (1d4+1)x10 gold pieces (rolled once upon selecting the background). Gain three times your monthly stipend for your starting purse.}}
 +
 
 +
{{ColCard|Fifth Son|3|You are the fifth son of a noble family with little chance of inheritance.
 +
 
 +
You get the [[Noble Scion]] feat.
 +
 
 +
25% chance you are disowned, 25% chance that you are favored by some member of the family, 50% chance that your relationship is average.}}
 +
 
 +
{{ColCard|Foundling|3|You grew up among a race not of your own ancestry.
  
 
O You grew up in the Dwarven Holds, and became part of a tight-knit community: {{link|Cultures|Dwarven Holds}} culture<br>
 
O You grew up in the Dwarven Holds, and became part of a tight-knit community: {{link|Cultures|Dwarven Holds}} culture<br>
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O You grew up in the Shiel highlands, towering above your above your friends, but surrounded by them none-the-less: {{link|Cultures|Shiel Highlands}} culture}}
 
O You grew up in the Shiel highlands, towering above your above your friends, but surrounded by them none-the-less: {{link|Cultures|Shiel Highlands}} culture}}
  
{{ColCard|Silverguard|3|W|You were part of the elite Leystol Silverguards, trained, indoctrinated and enhanced in the Age of the Ancients.  
+
{{ColCard|Halfling Caravaner|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
 +
 
 +
You grew up in a halfling caravan, criss-crossing the empire, giving you the {{link|Cultures|Halfling Caravaner}} culture.}}
 +
 
 +
{{ColCard|Halfling Slums|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
 +
 
 +
You grew up in the slums of an imperial city: Gain 1 rank in Knowledge(local) and 1 rank in a Craft Skill, Profession skill or Sleight of Hands.}}
 +
 
 +
{{ColCard|Hell of a Story|3|You start with no money and no gear, but with one hell of a story to tell. There is probably an opportunity to profit somewhere in there.}}
 +
 
 +
{{ColCard|In Debt|3|You have a pittance of money and minimal but well kept gear, but owe money to unsavory characters.}}
 +
 
 +
{{ColCard|Phoenix|3|You are ancient, possessed by an old, old power. You have helped this power fight the forces darkness for a long time.
 +
 
 +
When you die you are reborn in flame.}}
 +
 
 +
{{ColCard|Poor Traveler|3|You have no money and minimal, rusted and broken gear.}}
 +
 
 +
{{ColCard|Ratfolk Crafter|3|You are of ratfolk ancestry, giving you the {{link|Races|Ratfolk}} race.
 +
 
 +
Your parents managed to make themselves useful enough to escape the slums: Gain 1 rank in a Craft or Profession skill and 1 rank in Diplomacy or Knowledge(local).}}
 +
 
 +
{{ColCard|Ratfolk Warren|3|You are of ratfolk ancestry, giving you the {{link|Races|Ratfolk}} race.
 +
 
 +
You grew up in a ratfolk warren somewhere in the empire: Gain 1 rank in Sense Motive and 1 rank in a Craft Skill, Profession skill or Sleight of Hands.  You are welcome in any ratfolk warren.}}
 +
 
 +
{{ColCard|Rich Family|3|You belong to a wealthy family, probably a merchant house.
 +
 
 +
If your family knows where you are, they can send a monthly stipend of (1d4+1)x10 gold pieces (rolled once upon selecting the background). Gain three times your monthly stipend for your starting purse.}}
 +
 
 +
{{ColCard|Shiel Highlander|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
 +
 
 +
You are a highlander of the Shiel Highlands, giving you the {{link|Cultures|Shiel Highlander}} culture.}}
 +
 
 +
{{ColCard|Silverguard|3|You were part of the elite Leystol Silverguards, trained, indoctrinated and enhanced in the Age of the Ancients.  
  
 
You get the {{link|Races|Silverguard}} race and culture combo (meaning you pick no culture).
 
You get the {{link|Races|Silverguard}} race and culture combo (meaning you pick no culture).
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The Phoenix King still occasionally call upon you to perform tasks, and thanks to our training your opinion in the matter is immaterial.}}
 
The Phoenix King still occasionally call upon you to perform tasks, and thanks to our training your opinion in the matter is immaterial.}}
  
{{ColCard|Warforged|3|W|You were created by the dwarves, and fought in the God War with your brothers. One by one your brothers fell, as did your dwarven minders. In the end, you were all that were left. And then the God War ended.
+
{{ColCard|Warforged|3|You were created by the dwarves, and fought in the God War with your brothers. One by one your brothers fell, as did your dwarven minders. In the end, you were all that were left. And then the God War ended.
  
 
You get the {{link|Races|Warforged}} race and culture combo (meaning you pick no culture).
 
You get the {{link|Races|Warforged}} race and culture combo (meaning you pick no culture).
  
 
What does a war machine do when the war has ended?}}
 
What does a war machine do when the war has ended?}}
 +
 +
{{ColCard|Well-Earned Pay|3|You have double the starting money from a recent job.}}
 +
 +
{{ColCard|Windfall|3|You have a windfall of money, but others (truthfully or not) considers it theirs.
 +
 +
Gain 500 gold pieces for your starting purse.}}
 
}}
 
}}

Revision as of 22:11, 31 August 2019

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