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Difference between revisions of "Character Options"

From Titan's Teeth

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{{#gmsection:
 
{{#gmsection:
 
== Hidden Backgrounds ==
 
== Hidden Backgrounds ==
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{{ColCard|Academy Training|3|You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years.
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You gain a +1 bonus to all Knowledge checks.}}
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{{ColCard|Bard of the Roads|3|You were mentored by another bard in the bardic magics. You do not have imperial permission to practice magic.
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You can take the [[Bard]] archetype.}}
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{{ColCard|Beloved Sibling|3|You have 2 + 1d4 siblings who would do anything for you. Would you do the same?}}
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{{ColCard|Betrayed|3|You were betrayed. Recently or old history?
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You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.}}
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{{ColCard|Celebrity|3|You are famous with all the benefits and drawbacks that come from this.}}
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{{ColCard|College Bard|3|You've been trained in the bardic magics at one of the official colleges, earning you an imperial mandate.
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You can take the [[Bard]] archetype.}}
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{{ColCard|Druid|3|You belong to a druidic circle from one of the wild areas near to the empire.
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You can take the [[Druid]] archetype.}}
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{{ColCard|Dwarven Emigrant|3|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race.
 
{{ColCard|Dwarven Emigrant|3|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race.
  
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{{ColCard|Foundling|3|You grew up among a race not of your own ancestry.
 
{{ColCard|Foundling|3|You grew up among a race not of your own ancestry.
  
O You grew up in the Dwarven Holds, and became part of a tight-knit community: {{link|Cultures|Dwarven Holds}} culture<br>
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Either:<br>
O You grew up in an Elven Enclave. It was a hard childhood with few friends: {{link|Cultures|Elven Enclave}} culture<br>
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O You grew up in the Dwarven Holds, and became part of a tight-knit community: {{link|Cultures|Dwarven Holds}} culture.<br>
O You grew up in the Shiel highlands, towering above your above your friends, but surrounded by them none-the-less: {{link|Cultures|Shiel Highlands}} culture}}
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O You grew up in an Elven Enclave. It was a hard childhood with few friends: {{link|Cultures|Elven Enclave}} culture.<br>
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O You grew up in the Shiel highlands, towering above your above your friends, but surrounded by them none-the-less: {{link|Cultures|Shiel Highlands}} culture.}}
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{{ColCard|Guild Assassin|3|You were trained by the Black Tailor's Guild. Officially illegal, the guild is none-the-less protected by many members of the imperial administration who uses its services.
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You can take the [[Guild Assassin]] archetype.
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Either:<br>
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O You are still connected to the guild, and is expected to respond to assignments.<br>
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O You left the guild on good terms, but your rivals in the guild may take advantage that you can no longer a member.<br>
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O You left the guild on bad terms. They think you are dead, but if they were to find out differently..}}
  
 
{{ColCard|Halfling Caravaner|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
 
{{ColCard|Halfling Caravaner|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
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{{ColCard|In Debt|3|You have a pittance of money and minimal but well kept gear, but owe money to unsavory characters.}}
 
{{ColCard|In Debt|3|You have a pittance of money and minimal but well kept gear, but owe money to unsavory characters.}}
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{{ColCard|Married|3|You are married.}}
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{{ColCard|Member of the Darkwatch|3|You were a member of the emperor's secret police. But when the emperor was assassinated the Darkwatch were implicated and hunted down. You escaped that purge.
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You still have knowledge of the Darkwatch's old hideouts, caches and contacts.}}
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{{ColCard|Mercenary|3|You were part of a mercenary company.
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You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.
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You still have a good relationship with your former comrades.}}
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{{ColCard|Mentor|3|You were taken under the wing of a skilled mentor.
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Either:<br>
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O You parted ways, and now your relationship is purely transactional.<br>
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O You are still his student. Your mentor provides you aid, but in exchange expects you to follow orders.}}
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{{ColCard|Paladin|3|You have sworn your service to Rumera, The Lightning in the Dark, Goddess of Judgement.
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You can take the [[Paladin]] archetype.}}
  
 
{{ColCard|Phoenix|3|You are ancient, possessed by an old, old power. You have helped this power fight the forces darkness for a long time.  
 
{{ColCard|Phoenix|3|You are ancient, possessed by an old, old power. You have helped this power fight the forces darkness for a long time.  
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If your family knows where you are, they can send a monthly stipend of (1d4+1)x10 gold pieces (rolled once upon selecting the background). Gain three times your monthly stipend for your starting purse.}}
 
If your family knows where you are, they can send a monthly stipend of (1d4+1)x10 gold pieces (rolled once upon selecting the background). Gain three times your monthly stipend for your starting purse.}}
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{{ColCard|Ruin Delver|3|You are a professional ruin delver, with connections to the kinds of people who will buy the treasures of old.
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You can take the [[Ruin Delver]] archetype.}}
  
 
{{ColCard|Shiel Highlander|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
 
{{ColCard|Shiel Highlander|3|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race.
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The Phoenix King still occasionally call upon you to perform tasks, and thanks to our training your opinion in the matter is immaterial.}}
 
The Phoenix King still occasionally call upon you to perform tasks, and thanks to our training your opinion in the matter is immaterial.}}
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{{ColCard|Street Urchin|3|You grew up on the streets.
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You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.}}
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{{ColCard|Temple Orphan|3|You were raised by the clergy of Shadari.
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You gain a +1 trait bonus on Heal and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.}}
  
 
{{ColCard|Warforged|3|You were created by the dwarves, and fought in the God War with your brothers. One by one your brothers fell, as did your dwarven minders. In the end, you were all that were left. And then the God War ended.
 
{{ColCard|Warforged|3|You were created by the dwarves, and fought in the God War with your brothers. One by one your brothers fell, as did your dwarven minders. In the end, you were all that were left. And then the God War ended.

Revision as of 22:51, 31 August 2019

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