Difference between revisions of "Races"
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'''Base Speed:''' 30 feet<br> | '''Base Speed:''' 30 feet<br> | ||
* '''Celestial Resistance:''' Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. | * '''Celestial Resistance:''' Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. | ||
− | * '''Light Wielder:''' Aasimars gain the Light sphere for free.}} | + | * '''Light Wielder:''' Aasimars gain the Light sphere for free. |
+ | * Gain one random variant Aasimar ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/#Variant_Abilities_and_Physical_Features here]}} | ||
{{ColCard|[[Dverg]]|3|W|Descended from mountain spirits of earth, usually found in isolated mountain villages, they are hardy with an affinity for stone and metal. | {{ColCard|[[Dverg]]|3|W|Descended from mountain spirits of earth, usually found in isolated mountain villages, they are hardy with an affinity for stone and metal. | ||
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* '''Old Acquaintances:''' When a sunborn encounters a person of importance whom they believe they might have had dealings with in the past, they may roll a d10. On a 1 the person is hostile towards the sunborn, on 2-4 the person is unfriendly, on 5-7 they have in fact not met, and on 8-10 the person is friendly. Keep in mind that the sunborn is unlikely to have had many dealings with anyone younger than 50, and even people of 100 years of age are kinda young to the sunborn.}} | * '''Old Acquaintances:''' When a sunborn encounters a person of importance whom they believe they might have had dealings with in the past, they may roll a d10. On a 1 the person is hostile towards the sunborn, on 2-4 the person is unfriendly, on 5-7 they have in fact not met, and on 8-10 the person is friendly. Keep in mind that the sunborn is unlikely to have had many dealings with anyone younger than 50, and even people of 100 years of age are kinda young to the sunborn.}} | ||
− | {{ColCard|[[Tiefling]]|3|W|The result of interactions with demons, though distrusted and hunted in most places, they are blessed with strength, cunning and supernatural powers. | + | {{ColCard|[[Tiefling]]|3|W|The result of interactions with demons, though distrusted and hunted in most places, they are blessed with strength, cunning and supernatural powers. |
− | {{ColCard|[[Undine]]|3|W| | + | '''Ability Score Racial Traits:''' +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom<br> |
+ | '''Type:''' Humanoid (demon, native outsider)<br> | ||
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 30 feet | ||
+ | * '''Fiendish Resistance:''' Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. | ||
+ | * '''Light Wielder:''' Aasimars gain the Light sphere for free. | ||
+ | * Gain one random alternate Tiefling ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling/#Variant_Abilities_and_Physical_Features here]}} | ||
+ | |||
+ | {{ColCard|[[Undine]]|3|W| | ||
− | {{ColCard|[[Warforged]]|3|W|}} | + | '''Ability Score Racial Traits:''' +2 Dexterity, +2 Wisdom, -2 Strength<br> |
− | }} | + | '''Type:''' Humanoid (native outsider, water)<br> |
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 30 feet. Also a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill. | ||
+ | * '''Cold Resistance:''' Undines have cold resistance 5. | ||
+ | * '''Water Blast:''' Undines gain the Nature sphere (with the Water package) for free.}} | ||
+ | |||
+ | {{ColCard|[[Warforged]]|3|W| | ||
+ | |||
+ | '''Ability Score Racial Traits:''' +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma<br> | ||
+ | '''Type:''' Monstrous Humanoid (half-construct)<br> | ||
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 30 feet. | ||
+ | * '''Composite Body:''' Warforged bodies are composed of stone, metal and wood, and thus are vulnerable to effects which target creatures composed of these substances, like heat metal, repel wood, and the rust monster's rusting touch. Spells which target objects only (such as stone shape) have no effect on a warforged. | ||
+ | * '''Construct:''' Warforged are immune to necromancy effects and regain only half the normal hit points from magical healing, unless they affect constructs (such as the make whole spell) or originate from the warforged itself. The warforged still gains full benefit from fast healing. They do not breathe, sleep or eat. | ||
+ | * '''Focused Training:''' Warforged gain one skill of their choice as a class skill. | ||
+ | * '''Natural Weapons:''' Warforged have a slam attack that deals 1d6 points of damage. | ||
+ | * '''Plating:''' At 1st level a warforged receives a suit of masterwork light or medium armor for free, which cannot be sundered or removed. Due to its integration with the warforged's body, the plating's maximum Dex bonus is increased by 1 and its armor check penalties are reduced by 1. Plating is considered weightless for determining the warforged's encumbrance. Regardless of the type of armor it is based on, plating is constructed of the same materials as the rest of the warforged's body and thus may not be constructed of special materials (unless you select the [[Advanced Construction]] feat at 1st level). Plating may be enchanted as magic armor, though the warforged must be present at all times during the process. | ||
+ | * '''Tireless:''' Warforged are immune to the fatigued and exhausted conditions, and receive Endurance as a bonus feat.}} | ||
+ | http://pf-eberron.wikidot.com/races:warforged}} |
Revision as of 22:42, 4 July 2019
Back to Character Creation Overview
Human
The descendants of the Third Empire have rebounded from that old catastrophe, and their lands stretch from the shores of the Dragon Sea to the World's Spine.
Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet
- Bonus Feat: Humans select one extra feat at 1st level.