Actions

Template

Difference between revisions of "Monster2"

From Titan's Teeth

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|SP=16<br>
 
|SP=16<br>
 
|StandardActions=<br>
 
|StandardActions=<br>
<div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div>
+
<nowiki><div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div></nowiki><br>
<div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br>
+
<nowiki><div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br></nowiki><br>
&nbsp;&nbsp;&nbsp;&nbsp;❖ Increase duration to 1 round.</div>
+
<nowiki>&nbsp;&nbsp;&nbsp;&nbsp;❖ Increase duration to 1 round.</div></nowiki><br>
 
|FullroundActions=<br>
 
|FullroundActions=<br>
 
|MoveActions=<br>
 
|MoveActions=<br>

Revision as of 19:39, 30 June 2021

Usage:

{{Monster2|Name=Rakshasa
|Categories=Golden Isles, Umber
|CR=10
|Race=Human
|Class=warrior
|Level=1
|Alignment=LE
|Size=Medium
|Type=outsider
|SubTypes=native, shapechanger
|Init=+9
|Perception=+17
|Senses=darkvision 60 ft.
|AC=25
|Touch=16
|FF=19
|ACBonus=+5 Dex, +1 dodge, +9 natural
|hp=131
|hpBonus=13d10+60
|Fort=+10
|Ref=+14
|Will=+9
|saveBonus=+2 Will vs sleep
|DR=10/good and piercing
|SR=21
|Immune=mind-affecting effects
|Speed=40 ft.
|Space=10 ft. (leave blank if 5 ft.)
|Reach=10 ft. (leave blank if 5 ft.)
|CL=6
|MSB=+13
|AltMSB=+4 with Illusion
|MSD=24
|AltMSD=+4 vs Illusion
|Concentration=+16
|Tradition=Natural (none)
|SP=16
|StandardActions=
<div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div>
<div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br>
    ❖ Increase duration to 1 round.</div>
|FullroundActions=
|MoveActions=
|SwiftActions=
|ImmediateActions=
|FreeActions=
|SpecialAbilities=
|SpecialQualities=
|Str=16
|Dex=20
|Con=22
|Int=13
|Wis=13
|Cha=17
|BAB=+12
|CMB=+15
|AltCMB=+2 Trip
|CMD=30
|AltCMD=+2 vs Trip
|MMD=27
|AltMMD=+4 vs Intimidate
|TEN=Brave
|AltTenacity=Nervous without a leader.
|Feats=Dodge, Improved Critical (kukri), Improved Initiative, Mobility, Quicken Spell, Spring Attack, Weapon Finesse
|Talents=Shield(Cover Ally, Deflecting Shield), Warleader
|Skills=Bluff +23, Diplomacy +19, Disguise +27, Perception +17, Perform +19, Sense Motive +17, Stealth +21
|RacialSkills=+4 Bluff, +8 Disguise
|Languages=Common, Undercommon
|Equipment=leather armor, flint spear, shortbow with 20 flint arrows
|Climate=temperate and hot
|Terrain=forests and deserts
|RegionTags=NorthEmpire, Ravalon
|Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation
|Description= }}

Martial Focus: ★
Spell Point: ❖