Difference between revisions of "Cultures"
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{{BreadCrumbs| > [[Character Creation]]}}__NOTOC__ | {{BreadCrumbs| > [[Character Creation]]}}__NOTOC__ | ||
− | {{ColCard|Cosmopolitan | + | {{ColCard|Imperial Cosmopolitan| |
The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything. | The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything. | ||
− | * '''Streetwise:''' Citydwellers gain a +2 racial bonus on all Knowledge(local) | + | * '''Streetwise:''' Citydwellers gain a +2 racial bonus on all Knowledge(local) checks. |
* '''Skilled:''' Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level. | * '''Skilled:''' Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level. | ||
− | |||
− | ''' | + | '''Languages:''' Common, any one modern, civilized language}} |
− | {{ColCard| | + | {{ColCard|Imperial Rural| |
+ | Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target. | ||
− | * | + | * '''Healthy Living:''' Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases. |
− | * | + | * '''Working the Land:''' Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks. |
− | * | + | * '''Self-sufficient:''' Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill. |
+ | * '''Militia Training:''' Ruraldwellers gain the [[Equipment Sphere#Peasant Training|Peasant Training]] Equipment talent. | ||
− | ''' | + | '''Languages:''' Common}} |
− | {{ColCard| | + | {{ColCard|Outlander| |
+ | Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness. | ||
+ | |||
+ | * '''Survivor:''' Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks. | ||
− | + | '''Languages:''' Common, the language of one barbarian tribe or monster group that lived in your region}} | |
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− | |||
− | |||
− | ''' | ||
{{ColCard|Ael of Dicea| | {{ColCard|Ael of Dicea| |
Revision as of 00:26, 9 August 2019
Main > > Character Creation > Cultures |
Imperial Cosmopolitan
The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.
- Streetwise: Citydwellers gain a +2 racial bonus on all Knowledge(local) checks.
- Skilled: Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Common, any one modern, civilized language
Imperial Rural
Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target.
- Healthy Living: Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases.
- Working the Land: Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks.
- Self-sufficient: Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill.
- Militia Training: Ruraldwellers gain the Peasant Training Equipment talent.
Languages: Common
Outlander
Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness.
- Survivor: Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks.
Languages: Common, the language of one barbarian tribe or monster group that lived in your region
Ael of Dicea
Culture Classes:
Ael of Halacia
Culture Classes:
Ael of Wyrmicia
Culture Classes:
Dragonspines Border Kingdom
Culture Classes:
Dwarven Holds
Culture Classes:
Shiel Highlands
Culture Classes:
}}