Difference between revisions of "Feats"
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{{#cargo_query:tables=Feats | {{#cargo_query:tables=Feats | ||
|where=Header="Defense" | |where=Header="Defense" | ||
| + | |fields=_pageName=Name,Categories,Prerequisites,Short=Benefit | ||
| + | |format=table | ||
| + | |named args=yes | ||
| + | }} | ||
| + | |||
| + | == Melee == | ||
| + | {{#cargo_query:tables=Feats | ||
| + | |where=Header="Melee" | ||
|fields=_pageName=Name,Categories,Prerequisites,Short=Benefit | |fields=_pageName=Name,Categories,Prerequisites,Short=Benefit | ||
|format=table | |format=table | ||
Revision as of 14:38, 17 August 2019
Contents
Defense
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
| Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
| Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
| Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Robustness | — | — | Heal more when subject to healing magic. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Melee
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
| Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
| Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
| Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
| Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
| Great Cleave | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
| Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
| Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
| Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
| Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
| Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
| Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
| Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
| Whirling Cleave | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
| Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
Combat Feats
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Combat Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
