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Difference between revisions of "Combat Stances"

From Titan's Teeth

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=== Risky Strike ===
 
=== Risky Strike ===
 
'''Prerequisite:''' BAB +1<br>
 
'''Prerequisite:''' BAB +1<br>
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You must choose to use Risky Strike feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
 
You must choose to use Risky Strike feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
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=== Blocking Stance ===
 
=== Blocking Stance ===
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The dodge bonuses from Defensive Stance and Total Defense are also added to Block rolls.
 
The dodge bonuses from Defensive Stance and Total Defense are also added to Block rolls.
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=== Defensive Stance ===
 
=== Defensive Stance ===
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''This replaces the ability to fight defensively.''
 
''This replaces the ability to fight defensively.''
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=== Evasive Stance ===
 
=== Evasive Stance ===
 
'''Action:''' Move Action
 
'''Action:''' Move Action
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This stance last until the start of your next round, or until you move.
 
This stance last until the start of your next round, or until you move.
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=== Total Defense ===
 
=== Total Defense ===
 
'''Action:''' Standard Action
 
'''Action:''' Standard Action
  
 
You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.
 
You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.
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Revision as of 13:10, 25 August 2019

Main > > Combat > Combat Stances

Risky Strike

Prerequisite: BAB +1
Action: Free Action

You can choose to take a –1 penalty on all attack rolls to gain a +2 bonus on all damage rolls.

When your base attack bonus reaches +4, the penalty increases to –2 and the bonus to damage increases to +4.

You must choose to use Risky Strike feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Blocking Stance

Prerequisite: BAB +1
Action: Move Action

When you are in an evasive stance, you can defend against one attack as a reaction. You may choose to do this after an enemy has made an attack and hit you, but before damage is rolled. You cannot defend against an attack that hit with a natural 20.

Choose a weapon or shield that you are wielding to block with. Roll a standard attack roll with that weapon against a DC equal to the opponent’s attack roll. A natural 20 on a defense roll is an automatic success.

On a success, the opponent hits (and potentially damages) the item that you were using to block. Resolve the damage as a successful Sunder attack. Even if the item is broken, you are not hit.

The dodge bonuses from Defensive Stance and Total Defense are also added to Block rolls.

Defensive Stance

Prerequisite: BAB +1
Action: Free Action

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class.

When your base attack bonus reaches +4, the penalty increases to –2 and the dodge bonus increases to +2.

You must choose to use Defensive Stance before making an attack roll and its effects last until your next turn.

This replaces the ability to fight defensively.

Evasive Stance

Action: Move Action

When you are in an evasive stance, you can defend against one attack as a reaction. You may choose to do this after an enemy has made an attack and hit you, but before damage is rolled. You cannot defend against an attack that hit with a natural 20.

Roll d20 + dex bonus + dodge AC bonus with a DC equal to the opponent’s attack roll. On a success, the opponent’s attack misses. A natural 20 on a defense roll is an automatic success.

This stance last until the start of your next round, or until you move.

Total Defense

Action: Standard Action

You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.