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Difference between revisions of "Craft Spell Engine"

From Titan's Teeth

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{{Feat|Header=Item Creation|
 
{{Feat|Header=Item Creation|
 
Cat=Item Creation|
 
Cat=Item Creation|
Prereq=Caster level 5th, [[Craft Spell Container]]|
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Prereq=Caster level 1st, [[Craft Spell Container]]|
 
Short=Create magic wands.|
 
Short=Create magic wands.|
 
Fluff=You can create magic wands.|
 
Fluff=You can create magic wands.|
Benefit=This feat allows you create [[Wands]].}}
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Benefit=This feat allows a creature to create spell-trigger items, known as wands, which casters can use as if they were their own sphere abilities. A creature must possess a wand’s base sphere, or else must activate the wand through the Use Magic Device skill.
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A wand contains a limited amount of casting ability, which can be activated by the one wielding the wand as a standard action, as if the magic were their own. A wand possesses a base sphere, a caster level, and a small pool of spell points. The wand uses its own caster level and spell points to fuel its casting ability; under normal circumstances, a caster cannot spend their own spell points or use their own caster level when activating a wand. If a wand’s effects call for a saving throw, the DC is equal to 10 + 1/2 the item’s caster level.
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Once per day, a caster whose caster level is at least equal to the wand’s caster level may spend one of their spell points to restore 1 spell point to the wand. A wand may only have one spell point per day restored in this fashion, regardless of how many casters attempt to do so.
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The simplest wand a crafter may create contains a base sphere, 1 spell point, and a caster level of 2. This wand has a base price of 1,000 gp.
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When a crafter increases a wand’s caster level (to a maximum of their own), for every 2 caster levels a wand gains, the crafter may place an additional magic talent into the wand, or may increase the wand’s maximum spell point pool by 1.
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A crafter must possess each talent to be placed in the wand, or else must have access to that talent through another caster. Likewise, if a crafter possesses a sphere-specific drawback for the wand’s base sphere (or simply wants to create a focused wand), that want also possess that sphere-specific drawback, and gains either a bonus magic talent or a spell point in exchange.}}
  
 
{{OGL}}
 
{{OGL}}

Revision as of 08:04, 30 August 2019

Main > Feats > Item Creation > Craft Spell Engine

(Item Creation)

You can create magic wands.

Prerequisites: Caster level 1st, Craft Spell Container

Benefit: This feat allows a creature to create spell-trigger items, known as wands, which casters can use as if they were their own sphere abilities. A creature must possess a wand’s base sphere, or else must activate the wand through the Use Magic Device skill.

A wand contains a limited amount of casting ability, which can be activated by the one wielding the wand as a standard action, as if the magic were their own. A wand possesses a base sphere, a caster level, and a small pool of spell points. The wand uses its own caster level and spell points to fuel its casting ability; under normal circumstances, a caster cannot spend their own spell points or use their own caster level when activating a wand. If a wand’s effects call for a saving throw, the DC is equal to 10 + 1/2 the item’s caster level.

Once per day, a caster whose caster level is at least equal to the wand’s caster level may spend one of their spell points to restore 1 spell point to the wand. A wand may only have one spell point per day restored in this fashion, regardless of how many casters attempt to do so.

The simplest wand a crafter may create contains a base sphere, 1 spell point, and a caster level of 2. This wand has a base price of 1,000 gp.

When a crafter increases a wand’s caster level (to a maximum of their own), for every 2 caster levels a wand gains, the crafter may place an additional magic talent into the wand, or may increase the wand’s maximum spell point pool by 1.

A crafter must possess each talent to be placed in the wand, or else must have access to that talent through another caster. Likewise, if a crafter possesses a sphere-specific drawback for the wand’s base sphere (or simply wants to create a focused wand), that want also possess that sphere-specific drawback, and gains either a bonus magic talent or a spell point in exchange.

Prerequisite for: Craft Implement of Power, Wand Charger


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.