Difference between revisions of "Character Options"
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{{#gmsection: | {{#gmsection: | ||
== Hidden Backgrounds == | == Hidden Backgrounds == | ||
− | {{ColCard| | + | {{ColCard|Dwarven Ancestry|3|W|You are of dwarven ancestry, giving you the {{link|Races|Dwarf}} race. |
− | + | O You grew up in the empire where your parents own their own business: Gain 150 gold pieces for your starting purse.<br> | |
− | + | O Your parents emigrated to the empire where your skills were in high demand: Gain 2 skill points which can be used for Craft or Profession skills.<br> | |
− | + | O You hail from the Dwarven Holds: {{link|Cultures|Dwarven Holds}} culture}} | |
− | + | ||
− | + | {{ColCard|Elven Ancestry|3|W|You are of elven ancestry, giving you the {{link|Races|Elf}} race. | |
− | + | ||
− | + | O You grew up in the empire as part of a wealthy elven merchant house: Gain 150 gold pieces for your starting purse.<br> | |
− | + | O Your parents lived a nomadic lifestyle, never talking much about what they experienced during the war: Gain 1 rank in Ride and Survival | |
+ | O You disagreed fundamentally with the beliefs of elven superiority and left your enclave: {{link|Cultures|Elven Enclave}} culture}} | ||
+ | |||
+ | {{ColCard|Halfling Ancestry|3|W|You are of halfling ancestry, giving you the {{link|Races|Halfling}} race. | ||
+ | |||
+ | O You grew up in the slums of an imperial city: Gain 1 rank in Knowledge(local) and 1 rank in a Craft Skill, Profession skill or Sleight of Hands<br> | ||
+ | O You grew up in a halfling caravan, criss-crossing the empire: {{link|Cultures|Halfling Caravaner}} culture<br> | ||
+ | O You are a highlander of the Shiel Highlands: {{link|Cultures|Shiel Highlander}} culture}} | ||
+ | |||
+ | {{ColCard|Ratfolk Ancestry|3|W|You are of ratfolk ancestry, giving you the {{link|Races|Ratfolk}} race. You are welcome in any ratfolk warren. | ||
+ | |||
+ | O You grew up in a ratfolk warren somewhere in the empire: Gain 1 rank in Sense Motive and 1 rank in a Craft Skill, Profession skill or Sleight of Hands<br> | ||
+ | O Your parents managed to make themselves useful enough to escape the slums: Gain 1 rank in a Craft or Profession skill and 1 rank in Diplomacy or Knowledge(local)<br> | ||
+ | O Leaving your kin behind, you broke your bonds to your people: Gain 1 feat, but lose your Social racial trait}} | ||
+ | |||
+ | {{ColCard|Foundling|3|W|You grew up among a race not of your own ancestry. | ||
+ | |||
+ | O You grew up in the Dwarven Holds, and became part of a tight-knit community: {{link|Cultures|Dwarven Holds}} culture<br> | ||
+ | O You grew up in an Elven Enclave. It was a hard childhood with few friends: {{link|Cultures|Elven Enclave}} culture<br> | ||
+ | O You grew up in the Shiel highlands, towering above your above your friends, but surrounded by them none-the-less: {{link|Cultures|Shiel Highlands}} culture}} | ||
+ | |||
+ | {{ColCard|Silverguard|3|W|You were part of the elite Leystol Silverguards, trained, indoctrinated and enhanced in the Age of the Ancients. | ||
+ | |||
+ | You get the {{link|Races|Silverguard}} race and culture combo (meaning you pick no culture). | ||
+ | |||
+ | The Phoenix King still occasionally call upon you to perform tasks, and thanks to our training your opinion in the matter is immaterial.}} | ||
+ | |||
+ | {{ColCard|Warforged|3|W|You were created by the dwarves, and fought in the God War with your brothers. One by one your brothers fell, as did your dwarven minders. In the end, you were all that were left. And then the God War ended. | ||
+ | |||
+ | You get the {{link|Races|Warforged}} race and culture combo (meaning you pick no culture). | ||
+ | |||
+ | What does a war machine do when the war has ended?}} | ||
}} | }} |